meta_pixel
Tapesearch Logo
Log in
Magic: The Gathering Drive to Work Podcast

#583: Lessons Learned – Ixalan

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Games, Magic The Gathering, Leisure, Game Design, Mtg, Ccg, Mark Rosewater

4.8 β€’ 743 Ratings

πŸ—“οΈ 26 October 2018

⏱️ 38 minutes

🧾️ Download transcript

Summary

This is another in my series "Lessons Learned," where I examine sets I led or co-led and talk about what I learned from doing the design. In this podcast, I talk about the design of Ixalan.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm pulling out of the parking lot. We all know what that means. It's time for the drive to work.

0:06.6

I dropped my son off a camp. Okay, so today is another in my series, Lessons Learned. So these are podcasts where I talk about a set that I either led or co-led and talk about all the lessons I learned from designing the set.

0:19.8

So we are up to Ixelon.

0:22.9

So Ixelon is one of the sets I co-led.

0:25.5

I co-led it with Ken Nagel.

0:28.0

So this is back under the old design paradigm where we worked on it for a year.

0:32.3

So for the first six months, I led the design.

0:36.8

And the second six months, Ken led the design. We were both on the team, or

0:41.0

Ken was on the team the whole time. I was on the team most of the time. Right near the very end,

0:46.0

I got pulled away because we were switching over how we were doing things, and we had to start

0:51.5

Dominaria Vision. Anyway, so let me, Xelon, a lot to us learn from Xelon.

1:01.0

So for starters, just a little setup on how Xelon, this is the key part of the story,

1:07.7

is we plan ahead, we work ahead to figure out what we're doing and that when we

1:13.0

work ahead, we plot out a whole bunch of years and then basically what I'm responsible for

1:18.8

is getting the general sense of where we're going. So the creative has a, you know, a good working

1:24.3

idea of what they think the world is like and I have a sense of what the mechanical identity of the set is.

1:29.2

This is before we sort of worked it all out,

1:31.1

but it's just sort of carving out space to make sure we have an idea of what we want.

1:35.9

So the Auxelon started because Jenna Helen, one of the creative team,

1:40.9

came up with an interesting world idea.

1:43.2

And the world idea was, what if there was a world that kind of had a new world in an old

1:50.9

world and that the old world sent conquistadors, but vampire conquistadors.

...

Please login to see the full transcript.

Disclaimer: The podcast and artwork embedded on this page are from Wizards of the Coast, and are the property of its owner and not affiliated with or endorsed by Tapesearch.

Generated transcripts are the property of Wizards of the Coast and are distributed freely under the Fair Use doctrine. Transcripts generated by Tapesearch are not guaranteed to be accurate.

Copyright Β© Tapesearch 2025.