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Magic: The Gathering Drive to Work Podcast

#567: Magic Evolution, Part 5

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Games, Magic The Gathering, Leisure, Game Design, Mtg, Ccg, Mark Rosewater

4.8743 Ratings

🗓️ 31 August 2018

⏱️ 34 minutes

🧾️ Download transcript

Summary

This is another in my series where I go through Magic sets and talk about what each one added to design technology. In this podcast, I talk about original Mirrodin block.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm pulling out of the parking lot.

0:02.0

We all know what that means.

0:04.0

It's time to another drive to work.

0:06.0

I'm dropping my son off at camp again.

0:08.0

Okay, so today is another in my series, Magic Evolution,

0:12.0

where I go through magic sets and I talk about what did this set introduce to magic?

0:18.0

Sort of talking about design technology and design evolution. So today,

0:24.0

I'm going to talk about Myriden Block, original Mirrodin Block. There's a lot there. A lot to unpack,

0:28.9

if they say. So let's start. So Miriden had three sets in it. Miriden, Dark Steel, and FutureSight.

0:36.2

I'm not FutureSight, sorry, Fifth On. Yeah, remember the sets correctly. Sorodin, Dark Steel, and FutureSight. I'm not FutureSight, sorry, FIFT on.

0:38.4

Yeah, remember the sets correctly.

0:40.0

So, Miriden, Dark Steel, Fifth On.

0:42.3

So let's start with Mirren.

0:44.4

So the interesting thing, by the way, is each of these sets introduced something to the game

0:48.8

that became evergreen in the game.

0:52.3

Okay, so first off, in Mirren, so let's start with the thing that became evergreen.

0:57.0

Equipment.

0:58.0

So the idea was, back in the day, artifacts kind of served lots of different roles, and early magic,

1:08.0

we did make things that were sort of flavored as equipment.

1:13.6

Swords or flying carpet or things in which you had to kind of equate them to a creature, and then there was sort of a one-to-one relationship with a creature.

1:21.6

And sometimes even if the creature died, the artifact would be destroyed, or, you know, there was a lot of sort of

1:28.6

one-to-one connectiveness, because the idea of artifacts that your creatures use is pretty flavorful.

...

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