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Magic: The Gathering Drive to Work Podcast

#552: When to Keyword

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Games, Magic The Gathering, Leisure, Game Design, Mtg, Ccg, Mark Rosewater

4.8743 Ratings

🗓️ 6 July 2018

⏱️ 48 minutes

🧾️ Download transcript

Summary

This podcast talks about how we decide when to keyword (or ability word) a mechanic in design.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm pulling on my driveway. We all know what that means. It's signed from their drive to work.

0:06.3

Okay, guys, today's topic, sorry, today's topic is based on something from my blog, blog-tog.

0:13.7

Okay, so the topic is, how and when do we decide to keyword something? so i'm going to talk today about sort of what

0:24.3

the key is to when we choose to keyword things so i'm going to start from the very beginning of

0:28.7

exploratory design and go through the end of vision um usually when we hand over stuff from vision

0:34.7

we we are making a suggestion of what things are supposed

0:38.3

to be keyword in the set. Not that in set design, it can't change, but usually vision is

0:43.1

establishing what we think the keywords are going to be. Okay, so in the beginning, in Exploratory

0:50.5

Oh, sorry, before I get to that, let me do a little, a little vocabulary setting for people.

0:56.0

Okay, so there are actually three things, when we talk about mechanics, there's three things that

1:00.3

get named, if you will. There are keyword abilities, there are keyword actions, and there are

1:05.6

ability words. Let me talk a little bit about what those are. So a keyword ability is probably what you think of when you think of a keyword,

1:14.2

which is things that go on creature.

1:16.3

So a keyword, what a keyword means is that you're taking a bunch of text

1:21.0

and replacing that long bunch of text with a short, usually one, two or three words,

1:27.3

a keyword. So instead of saying blah, blah, blah, blah, blah, blah, blah, blah, usually one, two or three words, a keyword.

1:28.3

So instead of saying blah, blah, blah, blah, blah, blah, blah, blah, you say keyword.

1:32.9

So it's a means in a ways to sort of save some space.

1:38.3

So instead of saying, this creature can only be blocked by other creatures that, you know,

1:43.4

blah, blah, blah. It's like flying.

1:46.1

And so keyword abilities are abilities to go on the creature that are shortened.

1:51.2

Now, remember, for the keyword to work, everything has to have the exact same words.

...

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