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Magic: The Gathering Drive to Work Podcast

#547: Jumping-Off Points

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Games, Magic The Gathering, Leisure, Game Design, Mtg, Ccg, Mark Rosewater

4.8743 Ratings

🗓️ 22 June 2018

⏱️ 43 minutes

🧾️ Download transcript

Summary

For this podcast, I walk through every design team I've led or co-led and talk about what the jumping-off point was for the design to show the many different paths we start with when making a set.

Transcript

Click on a timestamp to play from that location

0:01.0

I'm pulling out of the driveway.

0:02.0

We all know what that means.

0:04.0

It's time for the drive to work.

0:06.0

Okay.

0:07.0

So today I'm going to talk about jumping off points.

0:11.0

So what that means is one of the things that I do, I mean, I've designed a lot of magic sets, a lot of magic sets.

0:18.0

And one of the things that I try to do is always start from a different place.

0:23.5

I've talked a lot about how neurochemistry works, that your brain will go down the same

0:28.3

pathways if it's solving the same problem, which most of the time is a fine thing to do.

0:32.9

But with creativity, it's not that great because you tend to have repetition.

0:37.3

So one of the things I always try to do is start every design from a totally different place,

0:42.2

from a different jumping off point, if you will.

0:44.8

So what I want to talk about today is go through every set that I led or co-led and talk about

0:49.3

what exactly I did to start with.

0:51.5

Where was the starting point?

0:53.2

Some of them are very obvious. Some of them are

0:55.0

less obvious. Some of them aren't quite what you think they would be based on what they are. So I'm

0:59.9

going to go chronologically through all the sets that I've led, which is a lot of sets. So we best get

1:05.5

started. Okay. We start with Tempest, which was my very first set.

1:13.6

So interestingly, my jumping off point for Tempest, there are a lot of things you might think were the jumping off point.

1:19.6

For example, Michael Ryan and I put together the Weatherlight Saga, and the Tempest was very early in the Weatherlight Saga.

1:26.6

You might think, oh, we were guided by the story. We actually weren't. Design for Tempest started before we

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