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Sean Carroll's Mindscape: Science, Society, Philosophy, Culture, Arts, and Ideas

52 | Frank Lantz on the Logic and Emotion of Games

Sean Carroll's Mindscape: Science, Society, Philosophy, Culture, Arts, and Ideas

Sean Carroll | Wondery

Society & Culture, Physics, Philosophy, Science, Ideas, Society

4.84.4K Ratings

🗓️ 24 June 2019

⏱️ 65 minutes

🧾️ Download transcript

Summary

Games play an important, and arguably increasing, role in human life. We play games on our computers and our phones, watch other people compete in games, and occasionally break out the cards or the Monopoly set. What is the origin of this human impulse, and what makes for a great game? Frank Lantz is both a working game designer and an academic who thinks about the nature of games and gaming. We discuss what games are, contrast the challenges of Go and Poker and other games, and investigate both the “dark energy” that games can sometimes induce and the ways they can help us become better people. Support Mindscape on Patreon or Paypal. Frank Lantz is a game designer and Director of the Game Center at New York University. He co-founded Area/Code games, and is the designer or co-designer of numerous popular games, including Drop7 and Universal Paperclips. He is also responsible for a number of large-scale real-world games. He has taught at New York University, Parsons School of Design, and the School of Visual Arts. Web site NYU web page Wikipedia Talk on Go, Poker, and the Sublime Talk on Logic and Emotions in Games Twitter Universal Paperclips QWOP See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

Transcript

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0:00.0

Hello everyone and welcome to the Minescape Podcast. I'm your host Sean Carroll and I'm of the opinion that we don't talk about

0:06.9

Games enough at least we don't talk about games enough in an intellectual sense in a sort of the theory of games

0:13.6

What are games? Why do we do them clearly? There's a whole bunch of people playing games

0:18.1

I just looked up the numbers online and we spend over twice as much on video games these days as we do on movies

0:25.7

Despite the fact there's a lot more coverage of movies in TV and magazines two-thirds of American households play video games

0:32.8

Or at least have someone in there playing video games for more than three hours per week

0:36.4

So video games pervade our lives as do games more generally right chess go card games etc

0:43.4

But what is a game? What's the definition of it and why are we so attracted them? Why do they fascinate us so?

0:49.1

I think that my cats aerial and caliban in some sense play games aerial at least plays fetch

0:55.3

But we human beings go to great lengths to invent completely arbitrary rules

1:00.4

Play by them and then invest enormous amounts of emotion into whether we win or lose or how we do playing this game

1:07.5

So today we have on one of the world's leading people who does think about these issues in detail

1:13.3

Frank Lance is a very active game designer. He's designed a number of video games

1:19.0

gear heads drop seven which is a famous iPhone mobile phone game

1:24.4

CSI crime city as well as various real world games where people are out there in the streets actually playing by certain rules

1:31.3

But he's also the director of the game center at NYU

1:34.9

So his part of his job is to take the bigger picture to really ask what games are where they're going

1:40.5

So this is a very fun conversation

1:42.5

I do have to admit that it was in an extremely unusual setting that we had the conversation

1:48.0

This was a live recording at the Santa Fe Institute's Interplanetary Festival in Santa Fe

1:54.2

Which is a very fun event

1:56.2

But to be honest the recording was in a big space and a big tent with lots of other things going on

...

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