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Magic: The Gathering Drive to Work Podcast

#513: Unstable Variants

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Games, Magic The Gathering, Leisure, Game Design, Mtg, Ccg, Mark Rosewater

4.8743 Ratings

🗓️ 23 February 2018

⏱️ 36 minutes

🧾️ Download transcript

Summary

Unstable did something different by having various versions of a card with the same name. This podcast talks about how they happened and the great lengths we went to in order to hide their existence.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm pulling out my driveway. We all know what that means. It's time from their drive to work.

0:06.0

Okay. So today, I'm going to talk about keeping secrets. Um, so my time, obviously you guys are

0:15.2

listening to this to the future for me. Um, we've just revealed the alternate versions of the cars from

0:20.3

unstable. So for those that somehow don't know, I assume we do.

0:23.6

In Unstable, we had 13 variants, meaning there were 13 cards that there were more than one printing of the card.

0:31.6

So I'm going to talk a little bit about today about what the variants were, how they came about,

0:35.6

and then the act of hiding them, because our goal,

0:40.4

one of the things about magic is that, you know, in the early days of magic, it was possible

0:47.4

to sort of play magic and not quite know what was in the sets. Like we actually did a pro tour,

0:52.1

pro tour Atlanta, where we, all the pros sat down,

0:56.2

we handed out Mirage packs that they'd never seen before, and then they had a pro tour where

1:00.4

they drafted, you know, that drafted them, they were sealed, but, and they played with stuff

1:04.2

they'd never seen before. And it's, in this day and age, it's so hard, you know, the age of information, the internet, it's just, it's so hard to not have people know things. And so we wanted to do something where, um, maybe, maybe we

1:17.2

could have a little bit of a surprise. And, um, so what happened, let me explain that sort of

1:22.4

go back in the history of this is when we first started to do unstable, if you guys

1:26.9

remember my unstable podcast,

1:29.1

in order to get it or try to get a greenlit, remember we started before it was actually greenlit.

1:34.8

We said, okay, well, let's work on experimental stuff. The reason that we should do this is

1:39.6

we're working on technology that will apply to not just this, but future, future game stuff.

1:45.8

And so what we did was we really messed around with a lot of things we could do with digital

1:52.0

printing.

1:53.0

And one of the big things you can do with digital printing is have variants in the way it prints.

...

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