meta_pixel
Tapesearch Logo
Log in
Magic: The Gathering Drive to Work Podcast

#511: 20 Lessons: Less Is More

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Games, Magic The Gathering, Leisure, Game Design, Mtg, Ccg, Mark Rosewater

4.8743 Ratings

🗓️ 16 February 2018

⏱️ 47 minutes

🧾️ Download transcript

Summary

This is part seventeen in my 20-part series "20 Lessons, 20 Podcasts" based on my 2016 Game Developers Conference speech. In this podcast, I talk about the lesson "You don't have to change much to change everything."

Transcript

Click on a timestamp to play from that location

0:00.0

I'm pulling my driveway. We all know what that means. It's time for the drive to work.

0:06.0

Okay, guys. So today is the 17th in my series of 20, 20 years, 20 lessons, 20 podcasts.

0:16.0

And so I did a talk at GDC back in 2016. In it, I talked about 20 lessons I learned during the 20 years I had of making magic.

0:25.9

And I've been doing a podcast on each lesson.

0:28.1

So we're up to number 17.

0:29.6

You don't have to change much to change everything.

0:33.7

So I always start this by talking about a magic example.

0:38.9

So this one talks about the creation of Ravnika.

0:42.6

So what happened was we, for many years, magic would just make themes.

0:50.4

You know, the themes would be like, just we'd make two mechanics.

0:55.1

And then we eventually got to a set called Invasion.

0:57.2

We're like, well, what if there's a theme?

1:00.3

What if there was a theme to the set?

1:02.2

Rather than just, oh, it's these two mechanics that may or may not even be connected.

1:06.4

What if there was an actual theme and the mechanics all connected to the theme?

1:10.5

And Invasion's theme was multicolor.

1:12.6

And it went over really well.

1:14.6

So then we did Odyssey and its theme was the graveyard.

1:18.6

And we did onslaught and its theme was tribal.

1:21.6

And we did Mirren it and its theme was artifacts.

1:24.6

And we did Champions Kamagawa and its theme was a top-down Japanese flavor.

1:30.5

So anyway, we eventually get to Ravnika. And Ravnika, the idea was enough time had gone by

...

Please login to see the full transcript.

Disclaimer: The podcast and artwork embedded on this page are from Wizards of the Coast, and are the property of its owner and not affiliated with or endorsed by Tapesearch.

Generated transcripts are the property of Wizards of the Coast and are distributed freely under the Fair Use doctrine. Transcripts generated by Tapesearch are not guaranteed to be accurate.

Copyright © Tapesearch 2025.