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🗓️ 17 March 2018
⏱️ 85 minutes
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In this installment of Critical Hit - A Major Spoilers Podcast: How do you know if a demon has been snooping around your neighborhood? How can you tell if a demon is plotting to take over your town?
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| 0:00.0 | David has a question this week and he actually floated the idea back to me at Nertacular a year or so ago and quite frankly I guess I've forgotten it but |
| 0:08.1 | He's got a suggestion for |
| 0:10.1 | initiative back in my high school days are GM like the DC heroes rules for initiative |
| 0:15.3 | Basically the lowest initiative declares their action first but acts last and of course the highest initiative declares last but acts first |
| 0:23.0 | That way the player with the highest initiative has a better idea of what's going on when making his or her decisions |
| 0:28.8 | Thoughts and reactions on that Brian you had already to speak. Yeah, I've definitely seen games that incorporated that |
| 0:36.4 | Rules I know I've used them at least once |
| 0:40.7 | I kind of felt like I mean it's an interesting idea |
| 0:43.8 | But it tends to be a little bit more cumbersome in play than what it would be I mean |
| 0:49.2 | Especially for something like force edition. I don't see that really being feasible at all with a much lighter system |
| 0:54.7 | It probably would be a lot |
| 0:57.9 | Not too difficult, but yeah for the most part |
| 1:00.5 | I think it's the main issue that with my group at the time we |
| 1:05.5 | Just we're so used to doing initiative normally that so you know the lowest initiative would say what they're doing and kind of start |
| 1:12.2 | Rolling into doing and it's like no not yet. We have to yeah go all the way up and we just got confused |
| 1:17.9 | Yeah, Sam thoughts on on this or have you used something like this? |
| 1:21.7 | I haven't used that I've used a few variations on initiative |
| 1:25.5 | I played in a D&D game for a while which was pretty high level and who got to go first was really significant |
| 1:32.2 | And so one thing that we did to make things more dynamic is that people rolled initiative |
| 1:37.7 | Every round at the start of the round so it wasn't just roll once and that's your initiative for the entire combat |
| 1:42.5 | Which which produced interesting? Yeah exactly |
| 1:46.6 | So I mean it was a three five game |
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