4.6 • 2.3K Ratings
🗓️ 24 January 2022
⏱️ 83 minutes
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0:00.0 | At Honda, we listen to drivers for inspiration, even when they say things we can't play on the radio. |
0:05.3 | Like when a *** pulls out without indicating or when a *** crosses the road without checking first, |
0:10.4 | or when a *** doesn't understand how a *** roundabout works. |
0:14.4 | That's why we developed a collision sensor system, which detects risks and automatically breaks. |
0:20.7 | And to keep all family road trips, family friendly, it's included as standard with a Honda CRV hybrid. |
0:27.7 | Honda, the power of dreams. This weekend, right or not, reading is fundamental. |
0:37.7 | *** |
0:55.7 | Hi everyone, welcome to an episode of a segment. I'm not sure yet, but this is RetroNots and I |
1:02.3 | am as you would expect Jeremy Parrish. And this week we are talking about something near and |
1:08.0 | dear to my heart. The printed word concerning classic video games. That's actually kind of, |
1:14.8 | it's kind of my gig now. That's what I do at limited run games is make books about old video games |
1:20.4 | or publish them. And so with me on this episode, we have two authors who are not, you know, |
1:27.3 | they don't publish with me, but they've published great books and are here to kind of talk about |
1:32.6 | them and, and, you know, I'm sure there will be some promotion in here. But both of them are |
1:38.7 | absolutely worth checking out, you know, giving some attention to. And both of them, I believe, |
1:44.8 | have basically been republished in new editions very recently, correct me if I'm wrong, but |
1:50.7 | I'm not sure yet. Why don't we start with, let's go with the local guest, Evan, please introduce |
1:57.2 | yourself and talk a little bit about your book just as a quick intro. Hi, my name's Evan Amos, |
2:03.0 | I'm a photographer. And for the past decade, I guess at this point, I've been taking photos that |
2:09.6 | I put on Wikipedia, on Wikipedia articles for video game consoles and other things. And that |
2:16.8 | project eventually led to me doing a book about video game history, which starts all the way from |
2:23.3 | the Magnavox Odyssey to today. And it's the game console. I just released the second edition. |
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