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Clockwise

390: Ba Dah Dum, Ba Dah Dum, Ba Dah Dum

Clockwise

Relay

Google, Amazon, Technology, News, Moren, Tech News, Microsoft, Apple, Tech, Sargent

4.5300 Ratings

🗓️ 17 March 2021

⏱️ 27 minutes

🧾️ Download transcript

Summary

Gamification of tasks, vertical tabs, Apple's smart home ambitions, and sleep hacks.

Transcript

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0:00.0

It's time for episode 390 of the Clockwise Podcasts from Relay FM, recorded Wednesday, March 17th, 2021.

0:09.2

Clockwise, Four People, for's shorter than a Lepricon.

0:31.8

I am one of your hosts, Mike Sargent, who is not shorter than a leprechaun, and I am joined across the internet by my good

0:37.8

pal, good buddy, my dungeon buddy, and someone who I've met in person so I can say is also not

0:42.9

shorter than a leprecha. It's Dan the man more. And how you doing, Dan? I'm doing well, Micah. I thought

0:47.4

this was the podcast at the end of the rainbow. Well, there's certainly a lot of gold on this show. Oh, nice.

0:55.2

Ah, good segue, eh?

0:57.1

I like it.

0:59.1

I am excited to say we've got two wonderful guests.

1:03.3

To my left is the editor at IT Pro today, a podcaster, extraordinaire at the incomparableparable, and of course, the penner of the

1:14.5

So What Who Cares newsletter. It's Lisa Schmeiser. Welcome back, Lisa. With an introduction like that,

1:20.3

it's no wonder this is one of my favorite podcasts to be on. Thank you for having me.

1:25.1

And to my left this week, it is the host of daily observations over at the Mac Observer

1:30.5

and Westworld Rewind over at the incomparable and our good friend all around

1:34.2

rabble-rouser and pal.

1:35.3

Kelly Gamant, welcome back, Kelly.

1:37.2

Hi, thanks for having me.

1:38.6

And I have to tell you, uh, it's really odd to be on a non-Wanda Vision con podcast with Dan and Lisa.

1:47.3

Ah, podcasts. Up first, of course, we've got 30 minutes and four topics. I'm going to kick things off with mine. I'm curious. There was a very bleak story about Amazon adding gamification to its warehouses to try and, in theory,

2:06.7

improve upon what is already kind of ridiculous expectations. But that just made me wonder,

2:13.9

does gamification work on your brain? So an example of that would be like closing your

2:18.7

rings on Apple Watch. Lisa Schmeiser, what are your thoughts? Oh my gosh. Yes. Yes, it does. It absolutely

...

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