360. Kingkiller One Shot Part 1
One Shot
Dillin Apelyan
4.8 • 908 Ratings
🗓️ 22 June 2020
⏱️ 77 minutes
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Summary
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| 0:00.0 | We are adventurers. |
| 0:02.0 | into every place anywhere in the world. |
| 0:06.0 | We are venturing. |
| 0:08.0 | We are venturing. |
| 0:10.0 | Hello heroes and welcome to another exciting episode of One Shot. |
| 0:13.7 | I'm James Damato, your host in GameMaster. |
| 0:16.8 | Heroes, this week I suspect we might have a few new people joining our audience, |
| 0:21.2 | so I want to take a moment at the top of the show to point out that one shot is a podcast where we play role-playing games, which are games that help players improvise a narrative together. |
| 0:32.0 | When you record games like that, the final result is something akin to an audio play, |
| 0:36.4 | which means what you're going to hear today is an improvised story. |
| 0:39.9 | And here at One Shot we are dedicated to trying out as many different role-playing systems as possible. |
| 0:45.6 | And this week I am so excited to tell you that we are playing a game that is right now |
| 0:49.9 | in the process of being created, by myself and my good friend Patrick Rothfus. |
| 0:55.0 | With the hopes that one day folks like you who are at home listening right now might be able to tell your own stories in the world of Temerant. |
| 1:03.6 | You're getting to hear this in part because last year, during the World Builders End of Year |
| 1:08.1 | Charity Drive, One Shot listeners, and King Killer Chronicle fans raised over $800,000 to fight extreme poverty through Heffer International. |
| 1:18.0 | And during that fundraising campaign, Pat and I promised to run a game exactly like this as a reward for your good work. |
| 1:26.2 | And frankly, everyone blew way the heck past that goal to the point where Pat and I are now |
| 1:31.8 | collaborating on an upcoming ongoing podcast based in the |
| 1:36.2 | world of Temorant. But since we promised you a story on one shot first, we're starting here. |
| 1:41.5 | And treating it as a bit of an experiment. |
| 1:43.9 | And I really like doing things in the open, even though most game design happens behind closed doors. |
... |
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