332. Cliff Bleszinski — What the Legal Industry Can Learn From the Gaming Industry [Encore Edition]
The Game Changing Attorney Podcast with Michael Mogill
Michael Mogill
5.0 • 539 Ratings
🗓️ 28 January 2025
⏱️ 56 minutes
🧾️ Download transcript
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| 0:00.0 | They want their characters to look so good. |
| 0:04.3 | They want the dialogue to be well written. |
| 0:07.2 | They want to feel what the characters are saying. |
| 0:09.2 | They want a feature set that's just ridiculously deep. |
| 0:13.5 | That's Cliff Blasinski, renowned video game designer and the author of Control Freak. |
| 0:18.0 | To ship a AAA game. |
| 0:19.5 | It's a miracle that a video game ever ships. It's a |
| 0:22.7 | ridiculous miracle that a AAA game ever even makes it out the door and makes money. It's a risky |
| 0:27.3 | business. I'm Michael Logel, founder and CEO of Crisp, the nation's number one law from |
| 0:37.2 | growth company. |
| 0:38.1 | I've built my business through practice, not theory. |
| 0:40.9 | Crisp started with just $500 to my name and has grown to over eight figures in revenue over the last few years, |
| 0:46.2 | earning a spot on the Inc. 500 list of the fastest growing private companies in America. |
| 0:50.6 | Our approach has been to take everything we've learned about generating massive growth within our own organization and help the country's most ambitious and committed law firm owners do the same for theirs. |
| 0:59.6 | In each episode of this podcast, I sit down with innovative market leaders from the legal industry and beyond to learn from those who thrive in the face of adversity, challenge the status quo, and define what it means to be a true game changer. |
| 1:11.9 | Today, we're revisiting one of our most popular episodes from the podcast where I sat down |
| 1:16.0 | with Quiff Blasinski to discuss how to combat complacency when redefining what's possible, |
| 1:20.9 | the risks and rewards of relentless obsession, and his epic adventure making some of the most |
| 1:25.8 | transformational and genre-defining video games. |
| 1:28.8 | It's not just making a great world. |
| 1:30.6 | It's not just making a great game or characters. |
| 1:32.8 | And yes, making money and being known for it. |
... |
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