meta_pixel
Tapesearch Logo
Log in
Adventure a Dungeons and Dragons Podcast

3.8: The Tree of Vision Part 2

Adventure a Dungeons and Dragons Podcast

Bobby Shortle

D&d, Adventure, Comedy, Fiction, Leisure, Improv, Games, Comedy Fiction, Talking Comics, Dungeons And Dragons

4.9553 Ratings

🗓️ 28 October 2019

⏱️ 38 minutes

🧾️ Download transcript

Summary

The Tree of Vision has revealed its first secrets, but also its first puzzle. How will Balec escape his prison? Adventure! Dungeons and Dragons actual play podcast hosted by Bobby Shortle, Jacqui Turner, Brian Verderosa, Justin Reilly and Bob Reyer from Talking Comics. Go on thrilling and ridiculous adventurers with first time D & D players. A big thanks to Justin Reilly for his sound effects work. It’s awesome! If you like his work check out his SoundCloud (https://soundcloud.com/jdereilly) or follow him on Twitter (https://twitter.com/jdereilly).

Transcript

Click on a timestamp to play from that location

0:00.0

Previously on adventure.

0:03.0

Our adventure began when our character Thrace was sucked through a portal.

0:07.0

In Shadowfell they picked up a travelling companion by the name of Ballack Brightwood.

0:11.0

Whilst in the Shadowfell they found their friend Thrace along with her whole family.

0:15.0

In order to save the royal family, they will either have to convince Oryg to reopen the portal,

0:20.0

or they will have to rip his heart from his chest, which will give Samuel to convince Oryg to reopen the portal, or they will have to

0:21.2

rip his heart from his chest, which will give Samuel the power to be able to open it from

0:25.6

below. Once they escaped Shadowfell, they immediately happened upon a druid village. After being

0:30.3

shitty to the perfectly nice druids, they were pointed in the direction of the tree of vision.

0:35.2

Inside of the tree, they were met with six doors

0:37.7

bearing druid phrases and a large door with six locks.

0:41.8

The gods of nature told me that you should just follow me this way.

0:45.5

And then he walks toward the room of the druid's door

0:47.9

and opens it right up.

0:50.9

Hey, Palet, can you hear us?

0:53.5

No, can I?

0:54.1

He cannot. He cannot. He cannot hear you and he cannot see you anymore. Oy, I can't see them. As far as he's concerned, the door closed behind him, but they didn't come in. He's on his own. Oh, well, it was not snowing him. Let's move on. You want to get a pint of hell? That's not a bad plan. We could try that door with nothing on it. Um, okay, well, it seems like we possibly might have to go in these rooms by ourselves. All right, so, uh, Henley, where do you want to go? I'm going to the room of nothing. So Henley approaches, uh, he approaches the room of nothing. Redfield's, uh, staying back. Yes, wait to see what happens.

1:29.3

Um, you realize that even though there is a door to the room of nothing,

1:33.3

the door, the room of the Druid is the only one that still has a door handle with which to open the door.

1:39.3

Is it a push or is it a pull?

1:42.3

Yeah, you can try pushing the door if you'd like, but none of these doors are going to be open.

1:48.7

You are looking at a wide open door and you can see Ballack inside the room.

...

Please login to see the full transcript.

Disclaimer: The podcast and artwork embedded on this page are from Bobby Shortle, and are the property of its owner and not affiliated with or endorsed by Tapesearch.

Generated transcripts are the property of Bobby Shortle and are distributed freely under the Fair Use doctrine. Transcripts generated by Tapesearch are not guaranteed to be accurate.

Copyright © Tapesearch 2026.