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Tell 'Em Steve Dave EP. 1-299

#283: Stoolburger in Paradise

Tell 'Em Steve Dave EP. 1-299

TESD 1-299

Comedy

4.9606 Ratings

🗓️ 25 February 2021

⏱️ 58 minutes

🧾️ Download transcript

Summary

Führer information, Q wakes up nude & confused, a tot bests Bry.

Transcript

Click on a timestamp to play from that location

0:00.0

people for years always going how come you don't do jane solom bob video game i can barely make a

0:04.7

fucking movie as i've been told i can't fucking make a video game to say my life i don't even wouldn't

0:09.9

know where it began so when somebody says hey i want to put jane sound bob in a video game you listen

0:14.2

man justin woodward who's created indie games for a while now has a partner on this new game

0:20.6

jane sound bob chronic blood punch.

0:24.2

A piece of genius.

0:25.5

Now, Justin wants to do it because he's got credibility in the genre and whatnot.

0:30.0

The guy who kind of brought to my attention is Elias himself, Trevor Furman.

0:33.4

Explain to all these people listening.

0:35.3

So the story is Jay and Silent Bob, their customers are mysteriously missing, and they decide to try and go find them. And they go exploring and there's like a new mall that has opened up. When they get in, they quickly find out that they can't get back out. It's like a, it's basically like a labyrinth. God damn it, there's my mall rat sequel. Each area is a different area in the mall. a recognizable place in a mall, like whether it's a victorious secret or like a Brookstone or something. We got to see other people from Aske Universe in it. If we raise enough money, we'll be able to afford the licenses. Right, right. Our story stands on its own with the Jane Silent Bob characters, but we would love for there to be a pussy troll. Pussy troll would be hilarious. Yeah, and I would love to have, like, view askew characters come in. One of our goals and the conception of the game is, as faithfully as we can, like, translate the feel of view of skew movies into, into video games. One of the systems that we're building is a conversation system that feels kind of like a fighting game. Like if you're Jay, these comic

1:28.2

bubbles will pop up over his head, portions of phrases, and you grab them from the air, and it goes

1:33.4

into a line at the bottom, and then you build your insult. How the enemy responds is directly

1:39.2

linked to how you choose your phrases. It's kind of easier to look. Yeah. The goal is to introduce cool dialogue into the game, but not in a way that feels passive. Like, we wanted it to feel more dynamic. That's fucking dope. We're going to make the character system so we can swap things out, definitely. In your world, it's like you sell the game once. And you can expand it like a year later or something like that. Yeah, like people who give us $25 will receive a complete game.

2:02.9

It's at fig.co right now. So they don't even have to add a slash your address. Once you go there, you are it for right now. We'll put some money behind it. Man, I want to see this game now. I've got a lot of people asking me, how do I get the moose jaws? One of the easiest ways in the world, man, if you're a gamer and you're like, fuck, I'd like to be in that.

2:00.8

Bang.

2:01.3

Or if you just want a One of the easiest ways in the world, man, if you're a gamer and you're like, fuck, I'd like

2:18.2

to be in that.

2:18.9

Bang.

2:19.4

Or if you just want a copy of the game, bang, you can fund.

2:22.5

Or there's a bunch of other rewards.

2:24.4

We have like 14 tiers or something going from 10 all the way up to thousands of dollars.

2:28.7

Go to fig, fig.org.

...

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