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Defining Duke: An Xbox Podcast

#271 | A New Generation Of Xbox Is HERE...

Defining Duke: An Xbox Podcast

Last Stand Media & Studio71

Hobbies, Video Games, Leisure

4.8972 Ratings

🗓️ 15 March 2026

⏱️ 116 minutes

🧾️ Download transcript

Summary

As the "Curse of the Dukes" continues, we have another massive reveal that occurred so quickly after our latest episode of the show was produced. In the last week, we've learned a lot about Xbox's direction for their future and, to their credit, they're being incredibly direct about it. Introducing Project Helix: the codename for Xbox's next bit of hardware that is capable of playing your PC and console games. Following the announcement, they revealed a chockful of information on their plans at this year's Game Developer Conference. "Xbox Full Screen Experience" has evolved into "Xbox Mode" and that arrives on PC in April. After months of testing on the Xbox Ally, Xbox deems this feature ready for the big leagues. As for the next Xbox itself, alpha versions of the hardware will be out by early 2027 for developers. Is it possible we also see a retail release by holiday 2027? Best of all, there is a tease of more to come with Xbox's backwards compatibility program which has lied dormant for years. Is it possible they have additions in store or maybe (just maybe) achievements being added to classic games? Will these classic games be native to the platform or just streamed? Indeed, there are many questions surrounding the brand, but the wind is blowing in a positive direction for them and that's mostly due to seemingly having their ducks in a row on just how they wanted to communicate what their plans actually are. Please keep in mind that our timestamps are approximate, and will often be slightly off due to dynamic ad placement. 0:00:00 - Intro0:08:31 - What We’re Playing0:39:55 - Xbox reveals Project Helix1:13:45 - Satya Nadella renews his vows with Xbox1:34:41 - Opening platform to game developers Learn more about your ad choices. Visit podcastchoices.com/adchoices

Transcript

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0:00.0

The

0:07.0

The Salutations, everybody, it is Maddie here today.

0:34.5

Welcome to episode 271 of Defining Duke and Xbox podcast today. I'm joined by

0:41.3

the man on another coast in another building in a conference room nonetheless. Lord Cognito,

0:49.4

where are you, sir? The background's not giving it away. Tell us where you are. What do you want?

0:52.9

Yeah, it's so confusing where I'm at right I'm in San Francisco shout out to my niners but we are here for

1:01.7

GDC game developer conference my first one and thank you thank you sir and yeah man it's been a lot

1:08.0

it's been a lot been hitting the ground running and yeah I've command hitting the ground running. And, yeah, I've commandeered a conference room. And we'll see how long I can be here before I get thrown out. Yeah. Yeah. So this defining Duke has a lot of Xbox energy. We're kind of slapping things together here, putting the train tracks as we go along the rails here. It's exactly what's

1:28.6

happening. So we basically learned late that like cogs internet wasn't hot out there, but cogs

1:33.2

on the ground level. Like we got to get the inside scoop. What's happened in the building.

1:37.1

So this is an incidentally more streamlined DD. It's another one of those like what we're playing

1:41.8

episodes and then we dive right into the big heavy hitters. I apologize because I know it's more understandable like when Phil and Sarah leave and we got like a three hour section on that one topic. That was definitely not the plan this week, but that's what we can mainly muster because I didn't want to like shoot the signal flare if cog could make it. So it was one of those last minute bang bang play. So we appreciate your patience and your understanding, but we got our man on the ground floor. I just want to hear a little bit about GDC, though. How's it been for you? Is it your first one, right? Yeah, it's first one, man. It's like college. It's like you go and you set your courses for the day. Okay. And it's like, all right, I got GDC one-on-one. I got, you know, game development, music, audio, you know, at 2 o'clock. And, you know, you scared your little badge. You go into the course. And then they do your little lectures. There's networking opportunities as well. But this is really developer-centric. And people making pitches, people trying to get the game out, it's publishing, it's funding,

2:37.1

there's reveal.

2:38.1

So it's, it's, it's more encompassing.

2:41.5

It's definitely not like a creative event, but if you care about the education of learning

2:46.6

how to make a game, how to get game shipped, or people trying to train or teach. There's a lot of like

2:52.3

almost almost like a seminar kind of thing. They're legit college courses, you know, there was a couple

2:57.3

that I sat in that was super informative and just just talking about the process and the struggles

3:01.5

that people have it. I went into the one that we're talking about, you know, the dangers of AI

3:05.4

and how people are concerned about certain things and, you know, bro, it was, these are some of the best conversation. And you can tell when developers are next to each other and, like, you can see, like, this is how deals get made. These are how ideas get created. You know, that kind of thing. And then obviously, the who's who of the industry is here. So, yeah, man, it's been excited. I got a chance to cover a lot of games myself personally. Everybody's doing their little offshoots events. Oh, come check out my game in the pet household, too's hotel suite, blah, blah, blah, blah. You know what I'm saying? And then I would see the major players. Of course, Xbox is here. Didn't realize my tweet would go viral just about marketing.

3:44.7

So that told me a lot, you know, in terms of.

3:48.9

Yes.

...

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