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Defining Duke: An Xbox Podcast

#268 | Todd Howard Finally Opens Up On Elder Scrolls VI...

Defining Duke: An Xbox Podcast

Last Stand Media & Studio71

Hobbies, Video Games, Leisure

4.8972 Ratings

🗓️ 22 February 2026

⏱️ 224 minutes

🧾️ Download transcript

Summary

It's the Todd Howard show this week! In a mega interview, we have plenty of juicy information to pick through. How are things going with Elder Scrolls VI and what's the direction for that game? What's going on with Creation Engine 3? Are there any new Fallout games enroute? How are things hanging after the TV show? The questions are many, but the answers are far more tantalizing! Sign up for your $1 per month trial period at https://www.shopify.com/duke Please keep in mind that our timestamps are approximate, and will often be slightly off due to dynamic ad placement. 0:00:00 - Intro0:14:22 - A reminder to play Lies Of P0:21:44 - Defining Books0:27:54 - Checking on Matty’s wardrobe0:38:19 - What old game would we give DLC to?0:42:42 - Gabbing about the latest State Of Play1:07:24 - Steam reviews include PC specs now1:09:52 - Highguard was “secretly funded” by Tencent1:20:13 - Do PlayStation exclusives still matter?1:37:00 - PS6 delayed to 2028 and beyond1:51:32 - No MTX in Crimson Desert1:58:22 - Final Fantasy 7 Remake Part 3 dev speaks on multiplatform push2:04:07 - A new .Hack game was announced2:06:14 - What We’re Playing2:36:16 - Todd Howard interview Learn more about your ad choices. Visit podcastchoices.com/adchoices

Transcript

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0:00.0

The

0:07.0

The Salutation, everybody, it is Maddie here today, and welcome to episode 268 of Defining Duke and Xbox podcast today.

0:40.9

He is back.

0:42.0

Brad the Grim Reaper is gone.

0:44.3

The world of Xbox is safe for another week.

0:47.0

We have Cog back from L.A.

0:49.5

Here to tell us all about his fun times and talk about us with things like what Todd Howard's

0:53.8

been saying.

0:54.6

We've been chatting a little elder just girl six here. So we'll get into that. But Cog, how are you today? I'm doing good. I'm doing good. Back for Vegas because we was in Vegas for Dice. You know what I'm saying? But no, bro, it's been good, man. I've just, it's been a whirlwind of things. Shout to Dice. Shout to everybody

1:10.3

who pulled up on me on Dice, man. Dice was

1:12.2

very informative.

1:14.8

And I really appreciate, what was it, the Academy of Interactive Arts and Sciences. Yes. You know, talking with the who's who in the industry. Shout to Ed Boone. Shout to God Howard. Oh, so got Howard briefly. Oh, no. Heed very briefly because I didn't want to bother him.

1:30.8

He, you know, he had things going on. Sure. What's funny is, shout out to Phil Spencer. He was like in the court. Like, nobody's talking to him.

1:38.0

I'm like, Phil, how you know, but in respect, they were, he was preparing, uh, him and Todd, actually. That's why they were there. They

1:46.1

were preparing nice words for the tribute to Vincent Pella. Yeah. Bro. Teary eyeed in that room.

1:53.0

Teary eye in that room. I mean, when you have people like Todd saying things like, hey, you know,

1:58.6

I speak to him before, at least we came up together. Um, Kajima said something really nice in reference to, you know, there was like a secret project at one point, Metal Gear was going to think about doing like a first person mode. He went to him, shout to respawn his team. They said really nice things. It was, it was, you really see the impact. The thing about Dice, which is great is you see the impact of the industry through the eyes of other developers. So it's peers talking about their peers. And then where you would love it and when you were talking while I was out there was that from a game developer, I like going to the workshops and the seminars. And for me, you could truly get a gauge of like game design.

2:35.3

Like shout out to home girl.

2:35.9

What's her name?

2:40.5

Jennifer from, she's like the lead writer for Expedition 33.

2:41.7

Bro.

2:47.6

She broke down character development and logic and believable characters and things getting to a certain conclusion and the dudes and the don'ts.

...

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