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Sacred Symbols: A PlayStation Podcast

#218 | Savage Guardin'

Sacred Symbols: A PlayStation Podcast

Last Stand Media & Studio71

Leisure, Video Games, Hobbies, Games

4.83.8K Ratings

🗓️ 5 September 2022

⏱️ 226 minutes

🧾️ Download transcript

Summary

Sony's procurement of its first-ever mobile studio isn't something to get excited about, and we're not even gonna pretend to try. However, the acquisition of Savage Game Studios does suggest a new strategy for PlayStation, one that seeks to protect its various flanks even if it's not yet necessarily begun to fight on said front. Mobile gaming is a good example: They've said they've wanted to do something, and they have, but they don't acknowledge or pay attention to anything that results. It's as if it's not very important, but clearly, that's all about to change. We discuss. Plus: Sony acquires 14% of FromSoftware, SNK says there's interest in both sides for a Capcom vs. SNK revival, Quantic Dream gets scooped up by a Chinese firm, Mafia IV is early in development, and more news, followed (as always) by listener inquiries. Should we embrace the term "I" and "Triple I" when it comes to indies? Is there such a thing as "too much accessibility" when it comes to gaming? Why are console-exclusive pre-order bonuses so darn persistent? Is Colin fearful of Dustin's growing podcasting power? Learn more about your ad choices. Visit podcastchoices.com/adchoices

Transcript

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0:00.0

Sacred Symbols, a PlayStation podcast is brought to you by, well, you.

0:04.6

If you want to learn how to support our show, go to patreon.com slash last stand media.

0:09.4

Greetings and salutations. Welcome back to Sacred Symbols, a PlayStation podcast. This is episode number 218.

0:32.4

My name is Colin Moriardium joined. As always, my son Chris Ragon Chris, how are you?

0:37.6

You seem to be more settled in today than the past. Yeah, that's pretty good. I got my off the

0:42.6

side of zoomed in on you dramatically as I was talking to you. So for the people who are watching

0:48.4

on the video episode, I have this, I'm borrowing this camera right now. There's like, hey, you can borrow

0:54.8

this. I'm convinced that it was just kind of like a take this. I don't want this anymore because he gave

0:59.2

me this camera that has this AI in it that zooms and like moves around in a way that you can't

1:06.7

control or customize it all. So I'm just stuck with it. Also, I mean, kind of in a way,

1:12.1

room right now. So if you notice that, I mean, deal with it, I guess. Yeah, you're in an empty room

1:17.6

with a hardwood floor. Almost an ideal place to record audio. So the room he was assigned in the

1:25.0

detention center. Yeah. So it is what it is. Yeah. So this is your, this is your new apartment,

1:30.1

your new digs. Yeah. It's my new office for now. Okay. Put like a big ass rug and a bunch of,

1:37.1

bunch of wall stuff, you know, by next week, it should be less echoey, less like prison.

1:43.2

Well, I'm glad that you're getting settled in. Welcome to the show and Dustin Furman, executive producer

1:48.7

of Last Stand. How are you today, my friend? I'm pretty good. I was able to score. I was telling

1:54.1

you on column before the show, I was able to score an NES for $20 this morning. So I was pretty

2:00.4

happy about that in my yard sale fines. But other than that, just hanging out, I feel like we're

2:08.3

starting, you know, I don't know, like these in between season times, I feel like nothing goes on.

2:13.0

It's kind of nice, actually, but there's just nothing newer exciting. I guess we're getting into

2:18.1

some new game stuff this week, at least. Yeah, it's exciting. Some games are coming out now. And of

...

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