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The Nextlander Podcast

216: Blame Yourself or God

The Nextlander Podcast

The Nextlander Podcast

Hobbies, Leisure

4.71.3K Ratings

🗓️ 25 September 2025

⏱️ 154 minutes

🧾️ Download transcript

Summary

Our friend Austin Walker stops by to join us for an absolutely jam-packed conversation about new and upcoming games we've been playing, including Ghost of Yotei, Final Fantasy Tactics: The Ivalice Chronicles, Baby Steps, Metroid Prime 4, Kirby Air Riders, and Super Mario Galaxy 1 + 2 for Switch. Also, pre-TGS updates on Yakuza Kiwami 3 and Kojima Productions' Physint and OD, the GDC rebrand, college courses about games, an update on Austin's tabletop RPG Realis, import tariffs on human flesh, and more!

CHAPTERS

(00:00:00) NOTE: Some timecodes may be inaccurate for versions other than the ad-free Patreon version due to dynamic ad insertions. Please use caution if skipping around to avoid spoilers. Thanks for listening.
(00:00:35) Austin Walker is here!
(00:02:30) An update on Realis
(00:03:24) Sorry, we're importing what now?
(00:10:03) Ghost of Yotei  |  [PlayStation 5]  |  Oct 01, 2025
(00:33:14) Recent firing at Sucker Punch
(00:39:58) First Break
(00:40:03) Final Fantasy Tactics: The Ivalice Chronicles  |  [PlayStation 5, Nintendo Switch, Xbox, Steam]  |  Sep 30, 2025
(01:14:04) Baby Steps  |  [PlayStation 5, Steam]  |  Sep 23, 2025
(01:31:40) Second Break
(01:31:45) Metroid Prime 4  |  [Nintendo Switch, Switch 2]  |  Dec 04 2025
(01:38:26) Kirby Air Riders  |  [Nintendo Switch 2]  |  Nov 20 2025
(01:45:23) Super Mario Galaxy 1 + 2  |  [Nintendo Switch]  |  Oct 02 2025
(01:48:43) Supergiant interlude (Hades II, Pyre)
(01:50:41) That Virtual Boy add-on
(01:54:29) News
(01:54:48) Kojima Productions' pre-TGS news (Physint, OD trailer, Death Stranding movie)
(02:02:49) Yakuza Kiwami 3 announced
(02:09:21) The Game Developers Conference has rebranded
(02:19:08) Email! (about teaching games in college)
(02:26:55) Thanks again Austin!
(02:31:14) Mysterious benefactors!
(02:32:45) Content and bye!

Transcript

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0:00.0

Hey, it is the next Lander podcast for September 24th, 2025. I am Brad Schumaker, joined by Alex

0:17.0

Navarro. Vinnie Caravella is off enjoying that sweet sweet second week of vacation.

0:22.8

Alex is shaking his head. He's in the wind, man. Who knows where he's at? Who knows what kind of

0:27.7

cabinets he's staining right now? Who can say? Probably in a basement or garage or maybe both at the

0:32.1

same time somehow. Not sure, but in his stead, none other than Austin Walker our friend and Colin again

0:39.0

hello I'm here I'm here I'm here to talk about video games that's what we do right

0:43.8

that's what's happening right now sometimes we do I don't I don't even know what like

0:47.1

role to introduce you by at this point you wear many hats podcaster emeritus I like I don't

0:52.9

I don't even know anymore these days it's amen at large. At large. Yeah, I think I'm an Austin Walker at large. I think that that's right. Great. Excellent. Thank you so much for being. I don't know if I've been on a podcast with you in a while. I guessed. I must have guessed it on the Nextlander in the last year. Sometime in the last year, I feel like, but who knows? But not often enough. Yeah.

1:46.7

How are you keeping? Man, I'm okay. Yeah. You know, I'm keeping busy. This is the first full year where I've not had a full-time job. You know, I had a little window there after leaving Waypoint, like, trying to do some freelance stuff before going full-time game dev. And now it has been since last April that I got that layoff. God, so this is the first year. Yeah. And I've done like, I've done other game dev stuff in the middle there, like freelance stuff that I haven't ever talked about. But this is the first full year that I'm like, I'm just going to try to do my own shit.

1:48.3

You know, oh, you know what we did?

1:59.0

I know the last time we were on a podcast. Oh, yeah, I do too. We did Realis. Yeah, of course. That was it. Right. We're not just chopping it up. We're like playing a thing. So that's like mostly what I'm doing right now is working on the final version of Reallis.

1:59.7

I'm going to continue it.

2:02.0

That's one of the 18 hats.

2:34.3

I do a video game podcast every other week now called Side Story. I haven't given up the world of weighing it on video games. I just talked about Demon X mockina because someone has to. And then, yeah, friends at the table, more civilized age. We're playing through Cotor 2, more video game stuff um I like that game a lot still that game is still it's a mess but it's it's a mess that does some things that no other game does and so uh yeah that's kind of the that's kind of the big stuff these days excellent excellent and how is the realist stuff coming along like Like you said, you're working on the final version now.

2:35.4

It's coming, man. I just put together a spreadsheet last night about, I've had a spreadsheet that's like, here's all the writing that needs to get done. And the one I put together last night was here are all of the other like NPC, like, you know, kind of like monster stat blocks, except that it's Reallis. so it's sentences for the

2:50.7

NPCs I still have to write and it's

2:52.3

a lot of them. It's a lot of them but I have them like monster stat blocks, except that it's reality, so it's sentences for the MPCs I still have to

2:51.6

write. And it's a lot of them. It's a lot of them, but I have them all now in front of me.

2:56.4

And so that's one of the big final tasks. We've been working with a lot of artists. We have

3:01.4

tons of original art coming in. You know, each of each class has its own like full page

3:07.4

art piece, and that's like 55 classes. So that's huge. And then on top of that all the fact, not all the factions, but all the biggest factions, all of the moons that that are shipping with the game, it's like 20 moons, something like that. So a ton of art. It's going to be, you know, 100 pieces of art or something ridiculous end of it all. And so, like, sending out art briefs and working at the publisher to figure out design things and talking about what we're going to, you know, bind the book in, like human flesh or different type of flesh, you know, all sorts of stuff. What's the import text on human flesh right now? You know, you can get it in under a food tax, which has its own problem because

...

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