4.8 • 45 Ratings
🗓️ 6 November 2017
⏱️ 23 minutes
🧾️ Download transcript
Click on a timestamp to play from that location
0:00.0 | Welcome to the Tech Policy Podcast of Evan Schwarger. |
0:07.5 | On today's show, video games, the workforce, STEM education, what do these things have to do with each other? |
0:14.7 | Recently, we had Mike Gallagher from the Entertainment Software Association on this show |
0:18.9 | to talk about all the various ways in which |
0:21.3 | technology policy impacts the video game industry and why gamers should care about what their |
0:26.0 | government is up to. Today we're going to go a little bit deeper and focus on a few of these |
0:29.8 | issues more in depth with someone else from ESA. So Eric Huey is the senior vice president |
0:36.2 | for government affairs at the Entertainment Software Association. |
0:39.1 | And to remind listeners, that is the trade group that represents the video game industry. |
0:44.6 | So Eric, thanks for joining the show. |
0:46.0 | Thank you, Evan, and thanks to tech freedom. |
0:47.6 | So this might not be intuitive to folks, but the video game industry is important for jobs. It's important for |
0:56.1 | the American workforce. Can you give folks a sense of just what type of size we're looking at here? |
1:01.9 | I mean, is this a big job creator, much smaller? It's a huge job creator and it's only growing. |
1:09.5 | This industry is a $30 billion domestic industry and $110 billion worldwide. So it's growing. It's now larger than box office Hollywood and the music industry combined. So interactive technology is the wave of the future. It's the way that people interact with, with, with, with, with, with, with, with, with, with, with, and you see that in the way that, that movies are made. You see that in the way the sports are covered. You know, they adopt a lot of the, you know, Madden angle approaches and FIFA and those things. And these innovations that happen in our industry are then bleeding |
1:44.7 | over into other tech and entertainment industries. And in the process, we're creating a |
1:48.2 | tremendous amount of jobs and job pathways. When you think about what it takes to fuel a $30 billion |
1:54.2 | dollar domestic industry, people probably tend to think of our industry, if they think about it, |
2:00.4 | in terms of Silicon Valley or Seattle, or maybe Austin in Los Angeles, maybe Boston. |
2:06.2 | But the reality is there are 2,700 different video game companies in the U.S. in 3,080 different locations. |
2:15.0 | So we have video game locations across over 90% of congressional |
2:19.7 | districts. These are actual video games companies that are up and running. And there are a number of |
... |
Please login to see the full transcript.
Disclaimer: The podcast and artwork embedded on this page are from TechFreedom, and are the property of its owner and not affiliated with or endorsed by Tapesearch.
Generated transcripts are the property of TechFreedom and are distributed freely under the Fair Use doctrine. Transcripts generated by Tapesearch are not guaranteed to be accurate.
Copyright © Tapesearch 2025.