2: BANKWAVE
The Process with Jude Brewer
Jude Brewer
4.8 • 763 Ratings
🗓️ 23 October 2023
⏱️ 38 minutes
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Summary
Transcript
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| 0:00.0 | Growing up, for a brief period when I was 10 up until I was 14, my friend Buzzie and I would |
| 0:05.9 | experiment with designing our own levels for video games. |
| 0:08.9 | Games like StarCraft and TimeSplitters 2 made it easy to design levels that you could play. |
| 0:13.7 | Well then we found a program called Game Maker, and we started making our own video games. |
| 0:18.0 | This was 1999, so there weren't many tools available and what were available |
| 0:22.4 | were not exactly user friendly, at least not for our age group. But GameMaker made it feel somewhat |
| 0:28.2 | approachable. One of the biggest issues with game development in the indie game devs is trying |
| 0:33.8 | to build the game that you know you can't build. That's Alex Mills. |
| 0:42.9 | He's the founder and CEO of Froggest Studios, an independent game developer headquartered in Texas. |
| 0:47.9 | Alex started out the same way we did, tinkering with a process he didn't yet totally have a handle on. |
| 0:48.6 | The scope creep, and I don't know if novelists or writers have to do with this as well, but |
| 0:52.3 | the scope creep is a huge thing. Scope creep would be like me and Buzzie saying, oh, let's go build our own StarCraft, |
| 0:58.0 | or our own time splitters too. |
| 1:00.0 | And you've never built a game before. You have no idea what it takes, and it's just not going to happen. |
| 1:05.0 | We actually tried making a game based on the Matrix, where you would play as Neo. I spent days after school designing Neo using MS paint, his black trench coat, his shades, |
| 1:15.3 | all of it, pixel by pixel. |
| 1:17.5 | And for every movement Neo would make, like if you were going to press the space bar to jump, |
| 1:21.8 | I would have to draw another version of Neo, you know what he looked like when he jumped, |
| 1:25.7 | just like you would in a Mario game. |
| 1:27.4 | And you can be quite a ways into something before you realize, oh, this isn't working and it's never going to work. |
| 1:35.3 | And that's pretty much what happened. As the weeks went by, we got as far as making Neo jump around and fly and shoot bullets from his gun. |
| 1:42.3 | And we even got the bad guys in there, the agents. |
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