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Play, Watch, Listen

19. Are Video Games Too Long?

Play, Watch, Listen

Alanah Pearce

Troybaker, Videogames, Video Games, Leisure, Mikebithell, Games, Austinwintory, Alanahpearce

4.8697 Ratings

🗓️ 4 July 2020

⏱️ 59 minutes

🧾️ Download transcript

Summary

This week, Alanah, Austin, Troy, and Mike discuss the length of video games, the importance of length to publishers, and the idea of 'editing' games down. 

Transcript

Click on a timestamp to play from that location

0:00.0

You're pretty quiet now, Mike.

0:02.0

Yeah.

0:03.0

Am I?

0:04.0

That's probably for the best to be honest.

0:05.0

I will go...

0:06.0

You were quiet last week.

0:08.0

As in not saying much or as in just like low volume.

0:11.0

Yeah, you didn't say much.

0:12.0

It didn't say much. No, your volume was great. Your opinions were quiet.

0:17.0

Useless. useless. Well, I hadn't played the game, which the internet, which the comments didn't like very much, which is fair enough, I get it.

0:23.5

What a great. I love seeing our thread blow up when all of a sudden you hit just a magical moment in the game and all you had to do is put in two words and we knew exactly where you were.

0:33.6

Yeah, yeah. Alana. Yes, yes, yes.

0:37.5

Hi, coffee, buddy. Hi, coffee, buddy.

0:39.1

No, put your down.

0:40.8

I made it, Frank.

0:42.0

Hey, Austin.

0:43.6

Hey, Austin, we'll have our...

0:45.1

Yeah.

0:46.7

We have our things too.

0:48.0

We have our things too.

0:48.0

Listen, I'm Alana.

0:50.3

I am joined by video game composer, Austin Wintery.

...

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