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The Retro Hour (Retro Gaming Podcast)

181: PLATO: The Greatest Computer Network You’ve Never Heard of - The Retro Hour EP181

The Retro Hour (Retro Gaming Podcast)

The Retro Hour

Technology, Leisure, Video Games

4.9558 Ratings

🗓️ 12 July 2019

⏱️ 68 minutes

🧾️ Download transcript

Summary

The Friendly Orange Glow: http://friendlyorangeglow.com/

Donate to the show and help us continue: https://theretrohour.com/support/

Thanks to our amazing donators this week: Jean-Renaud Gauthier, Bryan Darling, Andrew Alles, Gareth McKee  

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Join our Discord channel: https://discord.gg/GQw8qp8

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Events we'll be at:

Amiga 34 - Germany 

Show notes: 

Nintendo designers always wanted Super Mario Maker: https://bit.ly/2xq8HL1
Infocom cabinet archived: https://bit.ly/1Qnwpeg         
N64 and Gamecube Games coming to Switch?: https://bit.ly/2Y0XnnC
Cyber1 PLATO system: https://www.cyber1.org/

Transcript

Click on a timestamp to play from that location

0:00.0

I can't believe it.

0:03.6

Max has asked me to move in with him.

0:06.0

I mean, you practically live with each other already, but that's great.

0:09.9

Did you hear that, Joe?

0:11.5

Yes, thanks for letting us know.

0:14.3

I see you've updated your universal credit claim.

0:17.1

Now you're going to be living together.

0:21.3

If you're telling other people about a change in your circumstances,

0:25.4

tell us too to avoid a penalty.

0:27.8

Search Tell DWP.

0:30.0

Coming up on this week's show,

0:31.7

why Super Mario Maker has been needed since the 80s.

0:35.6

Our N64 and GameCube games coming to the Switch.

0:38.4

And we get the untold story of the dawn of cyberculture and online gaming.

0:42.7

We talk Plato with Brian Deere.

0:48.2

Hello and welcome to the Retro Hour podcast episode number 181,

0:52.6

your weekly dose of retro gaming and technology news with me, Dan Wood. And me, Joe Fox. Now, Ravi's still on his travels this week that means me and you again, Joe. We're going to be talking about the retro gaming stories that have happened over the last week. More Nintendo stories to talk about this week. I'm loving it up. I'm just saying, I'm rubbing my hands together. I'm like, oh, yes, Nintendo's in the news again. Oh, rubbing your knees. And this week we are going to talk about something that I haven't seen much about this. Now, we've often talked about a kind of history, you know, personal history with games. I mean, you're more of a console guy growing up. Absolutely. Yeah, I love consoles as well, but my background was a bit more in computers.

1:28.3

Yeah.

1:29.3

And my parents, I mean, my mum and dad worked in computers in the 70s. Both programmers, weren't they? My mum is, yeah, what she was. Yeah. And my dad, I mean, we're kind of saying my mom used to program than my dad used to build them. Yeah, okay. He was a circuit board designer. My mum operated mainframe computers back in the 70s.

1:44.7

So you're talking like these massive machines that probably filled up like double the size of the room we're in now. Yeah. And probably had less calculation power than a pocket calculator today. Amazing. And she used to, you know, everything was loaded off like punch cards and flipping switches and that kind of thing. Didn't even have displays or that kind of thing. Here, my mom still asks me to set her up a new email address whenever she gets a new computer because the internet exists within that computer. Worlds apart! Actually, a cousin of mine said to me recently, said, I haven't got the internet on my phone. She's on Facebook. I'm on Facebook. I'm on Facebook. That's not the internet.

2:17.8

So, yeah, there is a lot of that out there, I think.

2:19.3

There is a lot of that's still out there. Interesting. Yeah, so today, though, we are going to be talking about something that if I told you, the system I cover in today started in 1960 and had its peak probably in the mid to late 70s. So we're going way back before both of us were born

...

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