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Space Cats Peace Turtles

163: Arborec Strategy Guide

Space Cats Peace Turtles

Matt Martens and Hunter Donaldson

Games, Leisure:games, Hobbies, Leisure

4.9663 Ratings

🗓️ 6 November 2020

⏱️ 121 minutes

🧾️ Download transcript

Summary

It’s the last time that finishing the 17th of a thing will mean we are done with that project. It’s been a project over a year in the making, but today marks the end of our base game faction Strategy Guides. And to wrap things up, we have a faction that required some time. And if we hadn’t had an expansion so closely on the horizon, we may have let it bake a little while longer. But even a little while longer in the over wouldn’t have made these plants any better, and so perhaps it is as it should be. This guide is not hopeful, but it is honest, and the truth is that Arborec is a very bad faction, and it’s going to take some serious work and some serious luck to find success. So, let’s talk about how best to make that happen (or not, man. I can only do so much!). 11:44- Overview40:03 - Problems50:15 - Round One Strategy Cards1:08:16 - Tech Paths1:26:53 - Trading/Meta1:31:40 - Mid-Game1:33:40 - Late Game  1:43:39 - Nekro Virus Errata 1:51:41 - Arborec and Barony of Letnev Commanders and Objective: Improve Infrastructure.   Music provided by Ben Prunty. Find more at benpruntymusic.com or benprunty.bandcamp.com To learn more about our Discord, Twitter, Patreon, Merch, and more, visit https://spacecatspeaceturtles.com/

Transcript

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0:00.0

This is Space Cats Peace Turtles, the unofficial podcast for Fantasy Flight's Twilight Imperium.

0:12.1

Episode 163.

0:14.1

The Arbor Rec, Strategy Guide.

0:16.3

Music by Ben Prunty, featuring Matt Martins and Hunter Donaldson.

0:20.4

Music by Ben Prunty, featuring Matt Martins and Hunter Donaldson. It's the final hurdle, Hunter.

0:43.7

We've made it.

0:45.2

Did we make it?

0:46.3

It doesn't feel like we've made it.

0:47.6

It doesn't feel like we're crossing a finish line today.

0:50.8

Yeah, this pretty big project that we started, what was it, over a year ago, that we were like, let's do the guides again.

0:58.9

Yeah.

1:00.0

Yeah.

1:01.0

It's lame that we're ending it with this, with these guys.

1:08.7

Because, I don't know. I mean, it's funny because one of the reasons that I wanted to do

1:15.2

all 17 factions again was that I felt like we had made some mistakes in the first year I think

1:22.2

one of the big mistakes we made that we actually tried hard not to make but then like sort of

1:26.5

fell right into,

1:30.7

which was that in the first year of the game, we were taking our, you know, essentially first looks at these factions

1:36.9

and trying to sculpt them into guides.

1:41.9

Right.

1:42.1

So there was a lot of stuff that made it into the Arborak

1:44.8

guide in particular that I didn't feel, I didn't really feel like it aged that well. Right.

...

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