4.6 • 32K Ratings
🗓️ 14 November 2013
⏱️ 32 minutes
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0:00.0 | We've all heard the accusations again and again and again. |
0:07.4 | And again, another story we're following, cyber bullying. |
0:10.6 | This seems to be an all-too-common occurrence. |
0:13.2 | Yeah, just now, porn is now available everywhere at the click of a button. |
0:16.6 | Photographies taking the place of good healthiest education. |
0:20.8 | We're exposing people most at risk to a new and toxic drug called virtual entertainment |
0:28.1 | and the worst of it are these violent video games. |
0:30.4 | People are so concerned about violent video games. |
0:33.1 | Think about your kids acting out violently on real people through social media. |
0:39.8 | The message is clear. |
0:41.1 | Technology makes it easy for people to do bad things, |
0:45.0 | to engage in anti-social behaviors that they might not otherwise do. |
0:49.6 | But what if we have this question backward? |
0:52.4 | What if, maybe, somehow? |
0:55.5 | What if all that virtual mayhem translates into less actual mayhem? |
1:03.3 | I called up my Frekenomics friend and co-author Steve Levit. |
1:06.8 | He's an economist at the University of Chicago. |
1:09.0 | One of his favorite research topics is crime. |
1:12.3 | So in theory, there are at least three channels |
1:15.4 | through which you can imagine virtual violence, |
1:18.1 | spilling over or not, into real violence. |
1:20.1 | So the first, and this is the more popular view, |
... |
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