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Shut Up & Sit Down

#136 - Beef StrogAnnov

Shut Up & Sit Down

Shut Up & Sit Down

Leisure, Games

4.92.2K Ratings

🗓️ 26 March 2021

⏱️ 49 minutes

🧾️ Download transcript

Summary

In this imperceptibly 136th episode of the Shut Up & Sit Down podcast, Ava, Tom and Quinns chat about two chunky pieces of cardboard chicanery about people in history going places and taking what they find. Anno 1800 and Stroganov are up for discussion and traveling in opposite directions in more ways than one.

Have a lovely weekend!


Transcript

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0:00.0

Hello everybody and welcome to the 136th Shut Up and Sit Down Podcast, a podcast about

0:19.2

board games we like, board games we might not like, board games we want to talk to you

0:24.9

about, I'm joined today by Mr Quentin Smith. Hello, but what's your name? Who are you?

0:30.3

No, I'm doing Tom first, who's Tom? Hello, I'm Tom and I'm here, but tell me,

0:34.5

Ava, what is your, wait, oh no, I'm Ava Fox 4. We got that. And I pay to be a little

0:41.8

bit high energy. Sorry about that. Hope he keeps that up because we might need it.

0:46.0

Well, you are going to need high energy to talk about these two games, aren't we? Because

0:49.0

they're both pretty grim. Before we started recording, we were just discussing that they're

0:52.6

both grim in different ways. So today we are talking about Anno 1800, a Martin Wallace

0:59.4

game about colonialism and making little cubes, go into the right places and kind of

1:06.2

like destroying your brain slowly. And we're going to be talking about stroganoff, a game

1:11.4

about going hunting and just killing lots and lots of animals in a very specific order.

1:19.6

I mean, don't forget that in stroganoff, yes, you do kill many animals, but then you also

1:25.3

write a song about it. Oh, yes, yes. Definitely a significantly less emphasized portion of the

1:32.3

game. But we'll get into that. I feel like we should have some bit of color or flavor

1:38.1

before we go into the sting. What do you two think? No, I feel like that was all a bit

1:41.4

too much and we need something to kind of like ease it down. I was really shouty. I don't

1:45.4

know where that goes. No, it was good. It was good energy. They feel like the place that

1:48.9

the sting will go will be just fine. This is not a top. No, hey, Tom. Why don't you tell

2:00.4

us I'm just unhinging my jaw. Tom Brewster, can you talk to us just a little bit about

2:06.6

Anno 1800 by Martin Wallace? I can tell you all about Anno 1800, the board game by Martin

2:14.2

Wallace. Because we've been playing a couple games of this recently at different player

...

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