5 • 1.8K Ratings
🗓️ 11 August 2017
⏱️ 15 minutes
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Dr Susan Persky, How Virtual Reality Is Changing Medicine
Smithsonian Associates, Interview Series
Virtual reality has rapidly moved beyond the gaming world—and into the world of medicine. The ability to simulate experiences expands opportunities for doctors, biomedical researchers, clinicians, and patients in ways previously unattainable. Virtual reality is capable of making people feel as if they have traveled to another place, visualize things that can’t exist in reality, and can be used to improve health care.
Today's show discusses the cutting-edge science and technology of this emerging area of medicine with Susan Persky, director of the Immersive Virtual Environment Testing Area at the National Human Genome Research Institute, National Institutes of Health.
Persky, a recognized expert in virtual reality’s applications in biomedical research with and for patients, in medical education, and in clinical environments. She explains promising and diverse applications of virtual reality, such as in treatment for PTSD and phobia desensitization; rehabilitation for brain injury; patient assessment and training in conditions like autism; and practical training on complex procedures and difficult clinical conversations for medical students. Persky also covers NIH research into communication and decision-making in patients as they react to simulations of environments that might trigger healthy or unhealthy behaviors.
Although virtual reality can seem like something out of science fiction, the possibilities are virtually limitless in its applications to medicine and health care.
For tickets to hear and see Dr. Susan Persky at Smithsonian Associates, please click HERE:
https://smithsonianassociates.org/ticketing/tickets/reserve.aspx?id=239320
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0:00.0 | Welcome to the Nadd Old Better Show. I'm your host Paul Vocalzat. As part of our Smithsonian Associates, art of Living series, my guest today, Dr. |
0:25.7 | Susan Persky, is an associate investigator at the Social and Behavioral Research Branch, National |
0:31.5 | Human Genome Research Institute at the National Institutes of Health. |
0:36.0 | Dr. Persky, as you can certainly surmise from her title, is a busy person and were fortunate |
0:40.4 | to be joined by her here on the Noddold Better Show. |
0:43.3 | Among her responsibilities are to provide scientific oversight into the fascinating area of |
0:49.0 | immersive virtual environment testing, virtual reality in medicine, and virtual environment. virtual that creates an environment digitally that surrounds a user and can provide an |
1:07.5 | experience to the user where they really feel present within that virtual or that digital environment. |
1:14.3 | That of course was our guest today, Dr. Susan Persky, who's appearing at the Smithsonian Associates |
1:18.5 | Program, how virtual reality is Changing Medicine, August 17th 2017 at the Ripley Center in Washington |
1:25.8 | DC. Join me in welcoming today to the not-old-better show Dr. Susan Persky. |
1:32.0 | Well Dr. Susan Persky. |
1:32.9 | Well, Dr. Susan Persky, thanks so much |
1:35.2 | for joining us today on the Not Old Better Show. |
1:38.0 | Great to be here. |
1:39.7 | We're going to talk a little bit about virtual reality |
1:41.8 | because you're going to be talking about |
1:43.2 | virtual reality at an upcoming presentation at Smithsonian Associates August |
1:48.5 | 17th at the Ripley Center when I think virtual reality and maybe some of my audience, and maybe many people, they might think gaming, |
1:57.0 | they might even consider virtual reality to be kind of straight out of science fiction. Does virtual reality get kind of a bad rap? |
2:07.0 | I don't know if it gets a bad rap, but I would say that right now most people probably do equate it with gaming. |
2:13.2 | You know, consumer VR is brand new, |
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