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Magic: The Gathering Drive to Work Podcast

#1223: Design Feedback

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Games, Magic The Gathering, Leisure, Game Design, Mtg, Ccg, Mark Rosewater

4.8743 Ratings

🗓️ 14 March 2025

⏱️ 33 minutes

🧾️ Download transcript

Summary

In this episode, I explain the numerous ways designers give feedback to each other by going through the entire exploratory design and vision design process.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm pulling on my driveway.

0:02.0

We all know what that means.

0:04.0

It's time for the drive to work.

0:06.0

Okay, so today's topic is from my blog.

0:09.0

I've talked in the past, I've done podcasts on feedback from players, but someone wanted

0:15.0

to know about feedback from other designers.

0:18.0

How do we, what process do we use in the making of magic to get feedback from

0:23.3

one another? And so today that is my topic. Feedback from designers. So what I decided I was

0:29.7

going to do is I'm going to run through the exploratory design and vision design portions of

0:35.0

design as that's what I oversee, and I'm going to give like

0:39.2

sort of tangible examples of how we do feedback.

0:43.1

So really quickly, for those that might not remember what exploratory design and vision

0:46.7

design is, there's a metaphor I like to use, which is house building.

0:51.5

When making me a magic set, we are building a house. So exploratory design is doing

0:56.3

sort of research. Where would we like to build a house? What type of houses are there? Are there

1:02.0

new building materials we might want to consider? You know, it's doing all the prep work so that you

1:07.4

understand the parameters of what you need to do when you go to build the house.

1:11.6

Vision design is like architecture.

1:14.6

You are putting together the general structure of the set.

1:18.6

You're picking most of the mechanics, the themes, you're making the general shape of what the mechanic will be.

1:23.6

And essentially you're making blueprints.

1:26.6

Then the set design team, they are the builders.

...

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