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Magic: The Gathering Drive to Work Podcast

#1178: The History of Magic Design, Part 2

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Games, Magic The Gathering, Leisure, Game Design, Mtg, Ccg, Mark Rosewater

4.8743 Ratings

🗓️ 4 October 2024

⏱️ 31 minutes

🧾️ Download transcript

Summary

This episode is part two of an eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm pulling on my driveway. We all know what that means. It's time for the drive to work.

0:06.0

Okay, so this is part two of my history of magic design, where I'm talking through all the magic designs to sort of talk about how the nature of making sets.

0:17.0

So I'm not talking about the individual designs of that individual set. I'm sort of talking

0:21.1

about how the nature of design has changed over time. So last we were talking, we had talked about

0:27.8

Tempest, Tempest and Weatherlight, of how we brought things in. For the very first time, the designs

0:36.4

were being done by people inside of wizards

0:39.1

rather than freelancers or people outside of wizards.

0:43.8

So Tempest, so this, we start getting into the idea, with Mirage, we started making blocks,

0:51.8

and with Tempest, we now were making blocks internally.

0:57.1

So the idea was we would make the large set.

0:59.9

The large set would have two mechanics.

1:02.4

For Tempest, it was flanking and phasing.

1:03.1

Not flanking, phasing.

1:03.9

That's Mirage.

1:06.7

It was shadow and buyback.

1:15.7

And then the small sets would start later on and the small sets just could do whatever they wanted but they were on the same world and they would build now for Tempas Black specifically we were

1:22.2

telling a story it was the weather life saga and so we chopped up the story into different pieces.

1:30.4

And so, for example, in the first small set, our heroes have to go to the Vol-Ras stronghold.

1:39.0

They're there to free...

1:41.7

The whole reason they're there is to get Sissay and to Carr, who is Stark's daughter.

1:47.6

And Carn had been kidnapped, and Tongarth had jumped on the ship.

1:53.7

And anyway, there's a whole bunch of people they had to rescue from Vora Stronghold.

...

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