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Magic: The Gathering Drive to Work Podcast

#1159: Batching

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Games, Magic The Gathering, Leisure, Game Design, Mtg, Ccg, Mark Rosewater

4.8743 Ratings

🗓️ 2 August 2024

⏱️ 32 minutes

🧾️ Download transcript

Summary

In this podcast, I talk about the design technique of making a new theme by combining numerous mechanical themes.

Transcript

Click on a timestamp to play from that location

0:00.7

I'm pulling on my driveway. We all know what that means. It's time for another drive to work.

0:06.3

Okay, so today I'm talking about batching. So I'm talking about the history of batching, why we do batching,

0:13.7

what the value of batching is, what batching is, if you don't know what batching is. So let me start

0:18.0

with that. What is batching? So batching is the tool where we list a bunch

0:23.3

of different things together, but then make a vocabulary word that goes in the rules text that says,

0:29.2

oh, do thing X. And then in the reminder text, we define what it is. And batching by definition

0:35.0

means that there's usually two to five items that we're connecting together.

0:40.0

So let me walk through the history of batching and then I'll get into why batching is an important

0:44.8

tool for us. Okay, so the story goes back to Dominaria. So we were returning to the place that

0:51.5

started at all. So when Magic first began, the main setting was

0:55.5

Dominaria, and in the first 10 years of magic, the vast majority of sets took place in Dominaria.

1:01.8

Not everyone, but most of them did. Even though we had a multiverse to explore, we didn't do a lot of

1:06.8

multiverse exploring early on. So anyway, after time spiral where we had the mending, we

1:13.6

basically had messed up Dominaria quite a bit. It was a little post-apocalyptic. We ended

1:19.8

off going off and starting really building a multiverse of just spending years going to other

1:25.0

worlds. So by the time we decided to go back to Dominaria,

1:28.4

13 years magic wise had happened,

1:31.1

I think a lot more than that in story.

1:34.1

And so at this point,

1:35.9

we had more gotten the habit of making worlds

1:38.3

have a certain feel to them,

1:39.6

a certain mechanical definition.

...

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