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Magic: The Gathering Drive to Work Podcast

#1137: Designing Typal Cards

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Games, Magic The Gathering, Leisure, Game Design, Mtg, Ccg, Mark Rosewater

4.8743 Ratings

🗓️ 17 May 2024

⏱️ 31 minutes

🧾️ Download transcript

Summary

In this episode, I talk about how we design typal cards (i.e., cards that mechanically care about creature types).

Transcript

Click on a timestamp to play from that location

0:00.0

I'm pulling away from the curb because I dropped my son off to college.

0:04.0

We all know what that means. It's time for their drive to work.

0:08.0

Okay, so today I'm going to talk about designing typel cards and typel themes.

0:15.0

So real quickly, what do I mean by that? What does typel mean?

0:19.0

So typel is a word we use internally to talk about cards that

0:23.8

care mechanically about creature types. Now, the term we used to use was tribal. Tribal actually

0:31.9

meant two things, caring about creature types or there was an actual card type. The car type tribal since become kindred.

0:40.1

Today's podcast, not about kindred, but it's about the typal themes.

0:45.1

So when we changed over the word, we broke into two different words just so we can talk

0:49.0

about a different concept.

0:49.9

So typel is not talking about the theme, kindred's the card type.

0:53.6

Maybe one day I'll do...

0:54.6

Actually, I think I have done a podcast on Kinderer, back when it's called Tribal.

0:59.1

Okay, so today is all about designing for creature type matters, basically.

1:05.2

Okay, so first off, what I find when I'm talking about my design topics is usually we have to split them into constructed and limited.

1:13.4

Sometimes they overlap, sometimes they overlap less.

1:17.6

This is a good example where designing typel for constructed and typo for limited, while there are overlaps have a lot of big differences.

1:26.6

So I'm going to start with constructed because constructed designs are usually a little easier

1:31.1

in concept.

1:31.7

I mean, there's a lot of execution issues, but we're limited as a lot more moving pieces.

1:36.2

Okay, so if you're designing a typal card for constructed, the first question you have to ask

1:42.0

yourself is, what is the card doing and there are a couple

...

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