4.8 • 743 Ratings
🗓️ 12 April 2024
⏱️ 29 minutes
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In this podcast, I sit down with Outlaws of Thunder Junction Lead Play Designer Jadine Klomparens to talk about the play design of the set.
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0:00.0 | I'm not pulling my driveway. We all know what that means. It's time for their drive to work at |
0:05.9 | home edition. So I'm here today with the J.D. Clam Parents to talk all about play design of Outlaws of |
0:13.1 | Thunder Junction. I've had Jain on before, but we're back. We have another set to talk about. So, |
0:19.1 | hey, Jain. Hey, Mark. How's it going? |
0:22.5 | Okay, so we're going to talk all about the challenges of doing play design for this set. |
0:28.2 | So I think the thing we wanted to start with is committing crimes. That's the most kind of out there thing that we, you know, normal magic sets don't care about that normally. |
0:37.0 | So usually, I know the thing that we don't normally care about is the one that we, you know, normal magic sets don't care about that normally. So usually, I know the thing that we don't normally care about is the one that usually |
0:41.5 | play design has to look at the hardest. |
0:44.7 | Yeah, so the biggest challenge for us with crimes comes from limited, where crimes are super |
0:52.3 | awesome, everybody we talk to, them and you know there's just |
0:55.6 | something that happens in a game of magic removing stuff so on some level we are really excited about |
1:01.4 | crimes wanted it to be a big presence in the set but that means there's a lot of power points in |
1:07.6 | interaction which can be really challenging for us, you know, kind of |
1:11.4 | what removal spells we make, where they are on the curve, how much of them they are, exist |
1:16.4 | in the format is something play design spends a lot of energy on, and making a set that where |
1:22.0 | crimes are something that gets rewarded is something that can be pretty challenging for us. |
1:27.5 | How much did you guys have to worry about as- span of crimes? So that's something you needed to |
1:31.2 | worry about or was that mostly okay? It was mostly okay, especially because of the bonus sheet, |
1:38.5 | given that we're doing like one extra crime a pack and it's pretty powerful. We can't really |
1:43.0 | have any troubles with enough ways |
1:45.0 | to commit crimes the biggest challenge for us and this kind of will paint the story of how we set |
1:51.6 | out to handle the whole limited format for this was just committing crimes as a game mechanic is |
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