4.8 • 743 Ratings
🗓️ 3 November 2023
⏱️ 33 minutes
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In this podcast, I talk about the vision design for The Lost Caverns of Ixalan. Things don't always work out, so this podcast looks into a very different take on an underground world.
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0:00.0 | I'm pulling my driveway. We all know what that means. It's time for their drive to work. |
0:06.1 | Okay. Today, we are talking the vision design of Lost Caverns of Ixelon. |
0:14.3 | Okay, so before I get into my story, I just want to sort of set the scene and explain a few things. |
0:20.7 | So when we do a vision design, we hand off to... I just want to sort of set the scene and explain a few things. |
0:28.1 | So when we do a vision design, we hand off to set design. |
0:30.7 | Usually there's one of three things that can happen. |
0:38.2 | And interestingly, I led the design of three sets in 2023, and each set had a different thing happen. So first off, sometimes vision design designed something, and pretty much what goes to |
0:44.6 | print is what vision design designed. |
0:48.3 | Ferexia all will be one is a good example of that. |
0:50.0 | All the main mechanics, the main structure, all that was built in when we made, we did |
0:53.8 | the vision design for Frexia all will be one. So sometimes you make a design and, hey, pretty much |
0:59.6 | what you envision is what ends up being on the cards. Okay, sometimes you get part of the way |
1:07.5 | there. I'll use Marchion machine as this example. A lot of Marchham machine was there. The mechanics were there. A lot of the way there. I'll use March and Machine as this example. A lot of |
1:11.1 | Martian machine was there. The mechanics were there. A lot of the way we were sort of breaking |
1:16.0 | things out, probably represented the Phraxians. But there was one component, which was the |
1:21.3 | battles, which one would argue the splashiest thing about it. You know, vision design had |
1:27.4 | sort of carved out of space. |
1:28.9 | We wanted to represent all the planes. |
1:30.9 | We said, you know, it's probably a double-faced card. |
1:34.3 | It might even be a new card type. |
1:35.7 | We sort of mapped out what we wanted, but we didn't actually make it. |
1:39.0 | And set design actually made battles. |
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