102: How Nintendo Deals with the Impossible Pressure of Its Fan Community
The Kit & Krysta Podcast
The Kit & Krysta Podcast
4.7 • 544 Ratings
🗓️ 25 January 2024
⏱️ 142 minutes
🧾️ Download transcript
Summary
Join us at http://www.Patreon.com/KitAndKrysta to support everything we do on this channel!
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Hello and welcome to episode 102 of the Kit & Krysta Podcast! We're joined today by a very special guest - former Nintendo employee, video game narrative designer and our friend Alexa Ray Corriea. We're going to have a chat with Alexa about what it's like inside Nintendo when the crushing pressure of the fan community just gets to be too much. We've all lived through this and we're pretty sure Nintendo is dealing with it right now with all speculation swirling around Switch 2. Alexa also shares what it means to be a narrative designer and writer for video games. We're all going to learn together. We also talk about games we are playing including Palworld. Yes, we are playing Palworld. In our news section we share our thoughts about the Xbox Developer Direct and some of the games they announced. We wrap it all up with a handful of questions from our wonderful Patreon subscribers.
0:00 - Welcome Alexa!
8:46 - How Nintendo deals with the crushing pressure from the fan community
1:21:30 - Games we are playing - (Palworld, Prince of Persia: The Lost Crown)
1:39:25 - News news news - Xbox Developer Direct, Ubisoft on not owning games, Hogwarts Legacy breaking records
1:57:30 - Questions from our Patreon subscribers
Thank you to our Patreon Super Stars tier - Aaron Hash, Ben Eichhorn, MaruMayhem, Eigenverse, KissMyFlapjack, Mike Chin, Roy Eschke, Switchingitup_, Sephazon, vgmlife, Link The Hero of Winds, Angela Bycroft, Thomas O’Rourke, Kyle LeBoeuf, Roberto Nieves, Fredrik Ulf Konradsson, Andrew Youhas, Chilly, Brustache
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-Kit & Krysta
Transcript
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| 0:00.0 | Today we are joined by a very special guest alert. |
| 0:05.0 | Alexa, also a former Nintendo employee, joined the club of former employees of Nintendo. |
| 0:13.0 | We're going to be talking about all very interesting things about what you're doing in the games industry, |
| 0:18.0 | but we're also going to be talking about how Nintendo |
| 0:20.9 | manages this insane pressure from fans. |
| 0:25.1 | The crushing pressure that you felt. |
| 0:26.9 | You have lived through it, we have lived through it, we're going to have like a therapy |
| 0:31.5 | session. |
| 0:32.5 | We survived. |
| 0:33.5 | Oh, I'm so excited. |
| 0:34.5 | To like, like, sarcastic releasing. |
| 0:37.9 | Yes. |
| 0:39.6 | But Nintendo's... Trauma bond. |
| 0:40.1 | Exactly. |
| 0:40.8 | Nintendo is going through this right now because, obviously, they're secretively planning for the launch of Switch 2. |
| 0:46.9 | Yeah. |
| 0:47.3 | And people inside the company are probably feeling the heat from everybody else outside the company, giving them all that pressure. |
| 0:53.9 | Yep. |
| 0:55.0 | They're reading those tweets, too. They're written those tweets too exactly they see everything |
| 0:58.8 | they see everything yeah you've had an incredible career in the industry I have to say |
| 1:03.2 | you thank you we'll talk about it in depth but you worked at a Polygon game spot in |
| 1:10.0 | games we had kind of a stretch in games media then you worked at Polygon GameSpot in games. We had kind of a stretch in games media. |
... |
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