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Magic: The Gathering Drive to Work Podcast

#1012: Working with Worldbuilding

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Games, Magic The Gathering, Leisure, Game Design, Mtg, Ccg, Mark Rosewater

4.8743 Ratings

🗓️ 24 February 2023

⏱️ 31 minutes

🧾️ Download transcript

Summary

One of the teams I work closest with is the Creative team. In this podcast, I talk about how the Vision Design and Worldbuilding teams work hand in hand.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm pulling on my driveway. We all know what that means. It's time to drive to work.

0:05.0

Okay guys, today I'm going to talk about what it's like to work with world building.

0:11.0

So one thing about being in vision design is I'm way sort of upstream of most people who work on the set.

0:19.0

So, you know, when we work on the set, we're

0:21.5

mostly working by ourselves. You know, when you get into set design, there's lots and

0:26.7

lots of different parts of the company you have to start interacting with. Most of those I don't

0:30.4

need to interact with. There is one exception. Vision design has to work very closely with world building.

0:39.3

So I'm going to talk through today, sort of new worlds, returning worlds, what all is entailed from the design side working with world building.

0:49.3

And like I said, they're the one partner that we have to get involved with very early. And the reason is,

0:55.8

we are trying to build a world in which the creative of the world and the mechanics of the

1:02.7

world feel ingrained. Now, I've talked before about top down, bottoms up, you know, top

1:08.6

down is you start with a creative idea, bottoms up, you start more mechanically.

1:11.6

But regardless of whether the set is top down or bottom up, you, the audience really at some level shouldn't be able to tell.

1:19.6

I mean, unless you're really into it, maybe you can tell.

1:22.6

But, you know, on the surface, it should seem like every world is super flavorful, you know, and the mechanics

1:29.0

and the, you know, and the creative all interact and seem like one seamless whole. That is our

1:34.9

goal. So the question is, how do we do that? Now, my equivalent on the world building is Doug

1:44.1

buyer. I worked with Doug for a long, long time. Um, My equivalent on World Building is Doug Beyer.

1:45.1

I've worked with Doug for a long, long time.

1:48.9

And usually Doug or not always Doug, sometimes it's somebody else,

1:54.0

but there's always a representative of World Building who's on the exploratory team and the vision design team.

2:00.5

And the reason is, so what's going on is roughly the same time.

...

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