02/05/07 - Episode 15
Player One Podcast
Chris Johnston
4.5 • 498 Ratings
🗓️ 5 February 2007
⏱️ 100 minutes
🧾️ Download transcript
Summary
Should a game reviewer be allowed to review a product when they were involved in its development, however little? Last week this question came to the forefront as word came that characters with attributes selected by editors from IGN, Ziff-Davis, Wired's GameLife (and others as well) will be included in Sega's upcoming Virtua Fighter 5, and that some of these same editors will be the ones reviewing the product. But it's not an isolated incident -- game journalists are sometimes listed in the credits and special magazine/website unlockables have been included in finished games before. How do these effect the review process and now that the VF5 incident has come to light, is it being handled correctly?
As usual this week we begin the show by talking about the games we've been playing. This time that includes discussion on Viva Pinata (Xbox 360), The Legend of Zelda: Twilight Princess (Wii), Parodius Portable (PSP), Salamander Portable (PSP), Picross DS, World of Warcraft: Burning Crusade (PC), Phoenix Wright (DS) and Fuzion Frenzy 2 (Xbox 360).
We also go into a few topics that've been in the news lately -- the leakage of the Dead or Alive movie on YouTube, Uwe Boll's Postal movie trailer, Microsoft's new rules for Achievement points and downloadable content, and the remake of Dracula X on PSP, which also leads to a short talk on how Sony's positioning the PSP ("It's a babe-tracking system that also plays Parodius").
And of course we finish out this episode discussing some of the feedback we received from last week's show. Keep leaving us comments (via e-mail, comments on our web site, iTunes, Digg us, Skype us at playeronepodcast) or leave us a voice mail by calling 713-893-8069, long distance charges apply. Thanks for listening, tell your friends, and we'll be back next week!
Links:
Viva Pinata
Legend of Zelda: Twilight Princess
Parodius Portable (Japanese)
Salamander Portable (Japanese)
Picross DS game page (Japanese)
GameSetWatch: Mario's Picross
World of Warcraft: Burning Crusade
Phoenix Wright: And Justice For All
Fuzion Frenzy 2
DOA: Dead or Alive movie
1UP.com: Postal trailer debuts
New rules for Achievement points
Dracula X Chronicles game page
PSP commercial, where're the games?
Joystiq: IGN developing content for Sega? 1UP contributing too?
1UP.com blog: If you've ever wanted to kick my ass, now you sort of can. Meet: Milky Pai.
1UP.com blog: Full disclosure
Game|Life: Virtua Figher 5: My character
The Cover Project
Transcript
Click on a timestamp to play from that location
| 0:00.0 | Welcome to episode 15 of the Player 1 podcast for February 5th, 2007. |
| 0:19.7 | I'm your host, Greg Seward. With me as always is the Robin to my Batman, Chris Johnston. Hey there, everybody. Joining us again this week is our tree-hugging West Coast liberal hippie Phil Fia Balls. Wing damage. And finally, all the way from Florida is our college boy, Dan Dormer. Hey, how's going, guys? Phil's got better intros than you, doesn't he? That's the creative juices flowing. Yeah. Sure, that's what you can call him, Phil. You know, I'm soaking in them. There's something flowing. I was going to ask if you were calling him from Baghdad, their Greg's a little, uh, Greg's in trench this week. Yeah, well, I'm lucky I'm not calling from like a jail cell at the customs, customs office. It's hard to get into your country. Yeah, we don't like your types here. This is the first, uh, Player One podcast where everyone's been in the States. |
| 1:12.2 | This is the first hour. |
| 1:12.8 | That's true. This is an all-American podcast this week. |
| 1:18.2 | So with that said, let's move on to the first segment. |
| 1:21.2 | We'll start with CJ. |
| 1:22.4 | What have you been playing this week, Steve? |
| 1:23.9 | Well, I went back to Viva Pignata at the beginning of the week, and I'd taken a week |
| 1:30.7 | off, a week or two off from that game, so it took about five minutes for me to get up to speed |
| 1:36.5 | with exactly what I was working on, because when you're doing all the master romance or stuff, |
| 1:41.8 | maybe you've got like two different pairs going, like ready to romance, |
| 1:46.3 | and you have to like reacquaint yourself with who needs the romance candy wear. And there's just a |
| 1:51.4 | whole process involved. Like that's why it's so hard to leave the game. If you're working towards |
| 1:56.7 | a goal, which you're always doing, makes it tough to stop. |
| 2:01.0 | But went back to Viva. |
| 2:02.7 | By the way, anybody who hasn't picked up Viva, |
| 2:06.0 | I saw at Target, they've started packing it |
| 2:08.5 | in the regular Xbox 360 packaging. |
| 2:11.8 | Yeah. |
| 2:12.8 | Yay. |
| 2:13.5 | Is it cheaper? |
| 2:14.0 | The regular non-circist-looking packaging. |
... |
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