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🗓️ 30 August 2022
⏱️ 28 minutes
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0:00.0 | So you got the job. Now what? Join me, Eleni Mata, on HBR's new original podcast, New |
0:08.1 | Here, the Young Professionals Guide to Work, and how to make it work for you. Listen for |
0:13.8 | free wherever you get your podcasts. Just search New Here. See you there! |
0:30.0 | Welcome to the HBR IdeaCast from Harvard Business Review. I'm Allison Beard. |
0:49.0 | The sci-fi novelist Neil Stevenson coined the term Metaverse in his 1992 books No Crash. |
0:54.8 | He described a virtual world that people entered to escape the dystopian real world |
0:59.2 | around them. And we've seen various versions of the same idea appear in other fiction and film |
1:03.9 | since. What's more, companies like Second Life, Minecraft, and Roblox, have spent the past decade or |
1:09.6 | two building their own Metaverses. More recently, the biggest tech industry players, from Microsoft, |
1:15.6 | to Facebook, Nometta, say they're getting in the game. But when we talk about the Metaverse, what exactly do |
1:22.3 | we mean? What will it take to build it? And do we even want one? Matthew Ball is the CEO of |
1:28.0 | Appilian, the former head of strategy for Amazon Studios, and the author of the Metaverse and how it |
1:33.5 | will revolutionize everything. He's here to talk about all things Metaverse. Hi, Matthew. Hi. |
1:45.8 | So you already heard my first question. What exactly is the Metaverse? How do you define it? |
1:51.3 | So I define the Metaverse as a massively scaled and interoperable network of real-time rendered 3D |
1:58.8 | virtual worlds, which can be experienced persistently and synchronously by an effectively unlimited |
2:05.4 | number of users with an individual sense of presence. What's really important to understand is that |
2:11.2 | is more of a description than it is a definition. The internet is actually defined as the internet |
2:16.8 | protocol suite, but we find it more helpful to describe it. And what I've described is essentially |
2:22.7 | a parallel plane of existence, a persistent virtual world that affords us most of the things that we |
2:29.3 | can do in the real world. We're all in it. It has infinite memory. We can take object A from store A |
2:36.0 | to store B, and it's a live experience rather than just a static virtual world, such as those we |
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