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Waypoint Radio

Waypoint 101 - Red Dead Redemption Part 1

Waypoint Radio

VICE

Leisure, Video Game Development, Television, Rewatch, Replay, Tv & Film, Video Games, Games, Movies, Video Game Culture

4.62.1K Ratings

🗓️ 11 October 2018

⏱️ 83 minutes

🧾️ Download transcript

Summary

Content Warning for discussion of sexual violence and racist language, and spoilers for the first half of Red Dead Redemption


With Red Dead Redemption 2 right around the corner, the Waypoint crew: Natalie, Patrick, Rob, Austin, and Danielle (with Cado on production!) saddled up to revisit the first open-world game in the series, 2010's Red Dead Redemption. Here in our first episode of a two-part podcast, we played up until protagonist John Marston's journey to Mexico, and friends, what a journey it is.

We dive deep into one of Rockstar's least subtle intros, into the finicky mechanics, the one-note characters, the beautiful skyboxes and moments that work—as well as the elements that just plain don't.



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Transcript

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0:00.0

What's good internet welcome to the first episode in our waypoint 101 of Red Dead Redemption.

0:22.7

Today we are covering the first act of the game beginning with John Martins arrival in

0:26.1

the state of New Austin and ending with his second arrival this time to Mexico. As a reminder,

0:31.8

the next episode will cover the remainder of the game or at least as much as you or anyone

0:35.5

on this podcast wants to play of it as well as Undead Nightmare which I'm excited about because

0:39.8

I've not played that at all. That was the horror themed alternate universe DLC that a lot of people

0:45.3

loved back when it came out in 2010. I'm curious about it especially given our current spooktacular

0:52.3

October environs. In any case I am Austin Walker and joining me today Daniel Riendo.

0:59.7

Thank you for being a cowgirl Rob Zachney. Well hello. Swav Cowboy Rob Zachney. Also joining us

1:10.3

Patrick Leppick. I didn't have a bit ready. I didn't know we were doing this. All right.

1:16.1

And I was a drunk Irish guy. Whoa. Welcome to Red Dead Redemption. That's yeah. That's my character.

1:24.2

Contour the original racism and Natalie Watson. Everybody asks Yee Ha but nobody asks. No. Yee.

1:35.8

Sure. Yeah. I hadn't thought about. Holly. So I think a lot of people were surprised when

1:43.2

we chose Red Dead as our next game because we've been doing our best to stay off the beaten path

1:47.7

or maybe what I should say more clearly is like we've been very close to our own heart. We've

1:52.3

done games like Metro 2033 and Shadow Run and the zombie you very off-kilter games that maybe

2:02.8

didn't get a huge audience when they were released and were very much in our own wheelhouses.

2:08.0

And Red Dead is a AAA game by one of the largest most successful studios in the industry.

2:15.3

I had of one of their biggest releases and I definitely get the I definitely get the like huh

2:20.6

like the double take of that but I but I also think that it's something interesting here which is one

2:24.8

we've been talking about open worlds lately. Obviously if you listen to Mondays episode of Waypoint

2:29.4

Radio we kind of dug into what the future of the open world might be. To Red Dead is often brought up

...

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