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Warfare

War Gaming the 19th Century

Warfare

History Hit

History

4.5943 Ratings

🗓️ 2 June 2023

⏱️ 26 minutes

🧾️ Download transcript

Summary

War Gaming, an activity that has been around as long as warfare itself, provides valuable insights into the complex nature of war. Whether it's traditional games like Chess or more contemporary ones like Armageddon, each War Game offers a unique perspective on the multifaceted world of war. By simulating battles and incorporating strategic elements, these games enable players to comprehend the reasons behind conflicts, and the factors that contribute to their outcomes. But how can we apply War Gaming to modern conflicts happening today?


In this episode James welcomes Martin Anward, Game Director of Paradox Interactive - to talk about the real world applications of War Gaming, and how this can be experienced in their new game 'Victoria 3'. Looking at conflicts across the 19th Century, and examining their socio-political origins, global influences, and the grand strategies employed; what can we learn from War Gaming? And how can it effect history?


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Transcript

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0:00.0

The famous five are away on a splendid weekend adventure.

0:03.5

Do we have to go home today?

0:05.5

sighed Anne.

0:06.5

I agree said Dick.

0:08.0

Even Timmy looks sad.

0:09.5

Cheer up everyone.

0:11.5

Beams Julian, I booked long weekend tickets we can return anytime on Monday

0:17.0

Oh you are clever Julian said Anne save over 50% with the long weekend a ticket from Great Western Railway.

0:24.5

Adventures start here.

0:26.0

Selected routes turn supply, saving in comparison to an anytime return fare.

0:30.0

The practice of war gaming is as old as the practice of war itself.

0:37.0

Ever since the first person selected that perfect stick to imitate a sword or a spear. The line between the horrors of war

0:45.6

and the mimicking of combat for our own entertainment have been pretty blurry.

0:49.9

Chess, for example, was based on the old divisions of the ancient Indian military during the Gupta Empire,

0:56.5

and during the Cold War, strategists would game Armageddon to see how to avoid a nuclear war.

1:03.0

Today of course, war games are some of the most popular on the market, from call of duty to

1:07.5

age of empires and risk.

1:09.6

But what makes the perfect war game?

1:12.2

And what kind of research and calculations go into making them.

1:15.2

I'm your host James Patton Rogers. This is the Warfare Podcast and to find out I welcomed Martin Anwood onto the podcast.

1:24.0

Martin is the game director at Paradox Interactive, which produces Victoria 3, a new grand strategy

1:29.8

game that provides a simulation of 100 years starting all the way back in 1836.

...

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