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Ephemeral

Video Games I

Ephemeral

iHeartPodcasts

Society & Culture, Documentary, History

4.7668 Ratings

🗓️ 7 March 2022

⏱️ 49 minutes

🧾️ Download transcript

Summary

From Pong to Elden Ring, video games have dominated the interactive entertainment world for over half a century. We explore gaming's humble beginnings in arcades and trace how games became a culture defining pastime. Featuring author Steven L. Kent and journalist Eddie Adlum.

 

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Transcript

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0:00.0

Hey folks, it's hard to believe, but ephemeral has been on the air now, or whatever the podcast equivalent term is, for almost three years.

0:14.0

In that time, our team has continued to grow. What for me has been a dream come true.

0:19.9

To that end, this and next episode,

0:23.0

you'll be hearing from our producer, Max Williams,

0:25.4

who heretofore has been working with Trevor and me behind the scenes.

0:30.0

You might recognize him from our 2021 Christmas special, Noel,

0:34.3

or as the on-mic producer of ridiculous history.

0:38.2

Fun fact, Max is also my little brother, and frankly, our family's expert on video games.

0:44.6

So, without further ado, enjoy the episode.

0:51.4

Athemoral is a production of iHeart 3D audio.

0:55.9

For full exposure, listen with headphones.

1:02.8

Gaming, as a pastime, goes back at least to ancient Greece.

1:08.0

From Olympic tournaments to bouts of Aristotelian logic, for millennia, humans have

1:13.1

been fascinated by the interplay of chance and skill. As games advanced alongside technology,

1:20.6

the 20th century brought with it new spaces dedicated to gaming.

1:25.6

When I was a youngster, I fell in love with the arcade business

1:29.4

when I visited a place called The Casino in the town of Rye, New York.

1:35.0

I come from the Bronx, and we bicycled up there.

1:38.6

And I just loved the smell of the wood on the floor, the games, the noises they made.

1:43.9

Totally unlike what we see today

1:46.1

when you go in an arcade with the electronic noises, beeping and screaming and all of the

1:51.9

interesting electronic aspects that define today's amusement game. Back then, it was all mechanical

...

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