4.8 β’ 767 Ratings
ποΈ 15 October 2024
β±οΈ 119 minutes
ποΈ Recording | iTunes | RSS
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0:00.0 | Thank you. Hi everybody, welcome to volume 13 issue 636 of the Canaan Rinse podcast. |
0:43.6 | We're going to cover vampire survivors. |
0:47.8 | Joining me, Thomas Quelfelt, in this issue is James Carter. |
0:51.7 | Oh. |
0:52.7 | And someone who has rather bravely dragged himself out of his coffin at 4 in the morning, |
0:59.4 | Sean Fletcher. |
1:00.2 | Thank you, Tom. |
1:00.9 | The vampire is in another coffin. |
1:06.5 | So Vampire Survivors is a Gothic horror casual game with rogue-like elements, |
1:14.0 | rogue light elements as well, one should say. |
1:17.6 | It was developed as a JavaScript side project of Luca Galante, who it was a programmer |
1:27.0 | for a gambling company, and previous to that working at McDonald's |
1:31.4 | because he was in Italian immigrant living in London and this was very, very much a side project |
1:37.6 | using the phaser HTML5 game engine. He now is the core of what is called Ponkle Limited, which is the developer |
1:48.3 | and publisher of vampire survivors. And if you've popped your head into the credits, you will now |
1:53.2 | see it as swelled to some hundred or so people. I should say up front actually, full disclosure, |
2:00.0 | I work for laced records, which has just recently put out the vampire survivors digital soundtracks, three soundtracks. |
2:10.1 | So I take that for what it is. |
2:14.0 | I don't believe I'm biased on the game itself. |
2:16.5 | I won't have much to say on the music. |
2:18.1 | I think I'll leave that to the other chaps, but just worth mentioning up front. |
2:23.9 | One of the artists is Glauber Kataki, who did a lot of the pixel art for the game. |
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