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The Cane and Rinse videogame podcast

Unreal – Cane and Rinse No.565

The Cane and Rinse videogame podcast

Cane and Rinse

Hobbies, Leisure, Video Games, Games

4.8767 Ratings

🗓️ 23 May 2023

⏱️ 120 minutes

🧾️ Download transcript

Summary

“The constant fighting between prisoners seems to be getting worse.” The game that gave its name to an industry-changing engine (or was it the engine that gave the game its name?): Unreal. Before it spun off into mainly multiplayer arenas, Unreal started life as another echelon-defining PC fps. Leon, Chris O'Regan and Jon - along with community contributions - remember the game's undeniable late 90s 'wow' factor (for those who had a PC capable of running it), as well as seeing how a 2023 replay treats the gameplay. http://media.blubrry.com/caneandrinse/caneandrinse.com/podcast/cane_and_rinse_issue_565.mp3   Music featured in this issue:1. Flight Castle by Alexander Brandon, Michiel van den Bos, Andrew G. Sega, Dan Gardopée2. Guardian of Stone by Alexander Brandon, Michiel van den Bos, Andrew G. Sega, Dan GardopéeEdit by Jay Taylor You can support Cane and Rinse and in return receive an often extended version of the podcast four weeks early, along with exclusive podcasts, if you subscribe to our Patreon for the minimum of $2 per month (+VAT). Do you have an opinion about a game we're covering that you'd like read on the podcast? Then venture over to our forum and check out the list of upcoming games we're covering. Whilst there you can join in the conversations with our friendly community in discussing all things relating to videogames, along with lots of other stuff too. Sound good? Then come and say hello at The Cane and Rinse forum

Transcript

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0:00.0

The Hello everybody and welcome to the Canaan Rinse podcast. This is volume 12, issue 565.

0:37.2

Today we're going to talk about the computer game Unreal, the original one.

0:42.0

Joining me, Leon Cox, in this issue are Chris O'Regan.

0:46.2

Hello.

0:47.4

And John Salmon.

0:48.7

Hello.

0:49.6

Whose pick for the volume this was?

0:51.6

I would do some gnarly noises, but I think it might be culturally inappropriate.

0:56.3

Yeah, I was tempted, but I thought, no, no, don't do it, Chris.

1:01.7

I don't know if there are any quotes out there for the show that are based on that language,

1:07.1

but I couldn't actually make out, I couldn't make out the particular collection of

1:12.4

vowels and consonants that were being uttered anyway. So we shall see. Anyway, Unreal, if you don't

1:18.9

know, is not only a graphics engine. It started off as a first-person shooter, kind of sci-fi,

1:27.1

bit of fantasy, but mainly sci-fi.

1:29.2

It was released on personal computers.

1:32.0

And, well, first point of order is to find out why John brought this one to us for volume

1:38.5

whatever we're up to of the 12, I just said it.

1:42.0

Volume 12 of the Cana Rince podcast.

1:48.1

Basically, it just goes back to,

1:54.5

like I was a big FPS fan in the 90s. I was quite young. So this came out when I was,

2:04.5

I guess I would have been 12 going on 13 later that year. I didn't get my hands on it immediately, but I was very familiar with like the Dooms and the Jute Newcomb.

2:06.3

And I think Quake was before this, but not massively, like maybe the year or so before.

...

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