4.8 • 767 Ratings
🗓️ 23 May 2023
⏱️ 120 minutes
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0:00.0 | The Hello everybody and welcome to the Canaan Rinse podcast. This is volume 12, issue 565. |
0:37.2 | Today we're going to talk about the computer game Unreal, the original one. |
0:42.0 | Joining me, Leon Cox, in this issue are Chris O'Regan. |
0:46.2 | Hello. |
0:47.4 | And John Salmon. |
0:48.7 | Hello. |
0:49.6 | Whose pick for the volume this was? |
0:51.6 | I would do some gnarly noises, but I think it might be culturally inappropriate. |
0:56.3 | Yeah, I was tempted, but I thought, no, no, don't do it, Chris. |
1:01.7 | I don't know if there are any quotes out there for the show that are based on that language, |
1:07.1 | but I couldn't actually make out, I couldn't make out the particular collection of |
1:12.4 | vowels and consonants that were being uttered anyway. So we shall see. Anyway, Unreal, if you don't |
1:18.9 | know, is not only a graphics engine. It started off as a first-person shooter, kind of sci-fi, |
1:27.1 | bit of fantasy, but mainly sci-fi. |
1:29.2 | It was released on personal computers. |
1:32.0 | And, well, first point of order is to find out why John brought this one to us for volume |
1:38.5 | whatever we're up to of the 12, I just said it. |
1:42.0 | Volume 12 of the Cana Rince podcast. |
1:48.1 | Basically, it just goes back to, |
1:54.5 | like I was a big FPS fan in the 90s. I was quite young. So this came out when I was, |
2:04.5 | I guess I would have been 12 going on 13 later that year. I didn't get my hands on it immediately, but I was very familiar with like the Dooms and the Jute Newcomb. |
2:06.3 | And I think Quake was before this, but not massively, like maybe the year or so before. |
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