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Axe of the Blood God: An RPG Podcast

Turn-based RPGs in Modern Gaming: 8/07/2015

Axe of the Blood God: An RPG Podcast

Kat Bailey

Leisure, Video Games, Technology

4.6674 Ratings

🗓️ 8 August 2015

⏱️ 63 minutes

🧾️ Download transcript

Summary

Bob and Steve join Kat to discuss the evolution of turn-based RPGs, their appeal versus real-time combat, and the news that the Final Fantasy VII remake's gameplay is in for "dramatic changes." What does turn-based combat mean in the modern era? The crew is here to find out. Learn more about your ad choices. Visit megaphone.fm/adchoices

Transcript

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0:00.0

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0:06.9

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0:08.2

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0:13.0

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0:13.7

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0:18.0

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0:19.6

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0:23.4

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0:24.1

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0:26.3

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0:29.3

T's and Cs apply.

0:30.9

The Axe of the Blood God.

0:33.0

Woo ha ha ha ha ha ha ha. Welcome to another episode of Acts of the Blood God, U.S. Skimmer's official RPG podcast.

0:51.4

I'm your host, Kat Bailey, and joining me today are two returning guests. First, our senior

0:57.8

writer over at US Gamer Bob Mackie. Hey, it's good to be back on the show. It's good to have you

1:03.8

back. And also our favorite contributor, Steve Tramer. Hi, everybody. It is also good to be back.

1:13.1

So the reason I have you two on Steve in particular is because we're going to talk about

1:18.3

RPG mechanics today. And in particular, we're going to be talking about term-based

1:24.0

combat in RPGs, kind of what the history is. And kind of this weird thread that seems to be developing that term-based combat is somehow

1:34.9

boring or perhaps outdated.

1:37.5

So we're going to address all of that.

1:39.6

And the impetus for this conversation is the recent word that Tetsia Numerra and company are

...

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