4.8 • 767 Ratings
🗓️ 7 June 2021
⏱️ 117 minutes
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0:00.0 | Mande! |
0:07.0 | Mande! |
0:09.0 | Mande! |
0:10.0 | Mande! |
0:11.0 | Mande! |
0:12.0 | Mande! |
0:13.0 | Mande! |
0:15.0 | Mande! |
0:17.0 | No! No! Hello, Hello everybody, welcome to the Canaan Rince podcast, Volume 10, Issue 467. And today we're |
0:43.7 | going to be talking about Trinity. I think there are also a couple of other games called Trinity |
0:49.8 | that have been released since 1986. I think one came up on Steam |
0:54.4 | that's some kind of multiplayer shenanigan. |
0:57.1 | But to be clear, we're talking about Infocom's Trinity, |
1:00.6 | which is a text adventure from 1986. |
1:03.7 | Joining me, Leon Cox, in this issue, are Jesse Fuchs. |
1:07.5 | Hello. |
1:08.9 | John Salmon. |
1:09.8 | Hi. |
1:10.7 | And from the computer game show, it's Sean Bell. Hello. |
1:14.5 | Welcome back. Trinity then, yes, as I say, well, we'll give you a spoiler warning. I know this game is |
1:19.9 | very, very old, 35 years old. However, if you are inspired to play it by this show, it's a story. It's an interactive fiction, |
1:30.1 | so we can spoil it and we will. This is your spoiler warning. But it is a 1986 text only. There |
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