Touchscreen Macs, OLED iPad mini, ads in Apple Maps
9to5Mac Happy Hour
9to5Mac
4.4 • 924 Ratings
🗓️ 30 October 2025
⏱️ 51 minutes
🧾️ Download transcript
Summary
Benjamin and Chance react to a bevy of Bloomberg reports about Apple’s future plans, from touchscreen Macs to ads in Apple Maps and a future OLED iPad mini.
And in Happy Hour Plus, the 1X NEO robot makes waves with a launch that demonstrated perhaps the biggest divide between the hype and the reality of the product. Subscribe at 9to5mac.com/join.
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Hosts
Chance Miller
- @chancemiller.me on Bluesky
- @chancehmiller@mastodon.social
- @ChanceHMiller on Instagram
- @ChanceHMiller on Threads
Benjamin Mayo
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Links
- Apple Music PM to discuss recent features in Reddit AMA
- Original Reddit thread about the AMA
- iOS 26.1 release candidate now available with these changes
- Bloomberg: Apple planning huge MacBook Pro overhaul for as soon as next year
- Report: Apple preparing major display upgrade for three upcoming products
- New iPad mini could solve my biggest complaint
- Report: iPad Pro to gain vapor chamber cooling with M6 model
- Apple may introduce search ads to Apple Maps starting next year, per report
- I Tried the First Humanoid Home Robot. It Got Weird. | WSJ - YouTube
- 1X NEO Home Robot
Transcript
Click on a timestamp to play from that location
| 0:00.0 | I have just some quick follow-up, Mayo, on the launch of PowerWast Simulator 2 last Thursday. |
| 0:06.2 | First is baseball, and now it's Power! |
| 0:08.0 | This is the last week of PowerWash Simulator fall-up. |
| 0:11.8 | I had to find something to fill my time now that the baseball season is winding down. |
| 0:17.1 | But PowerWast simulator 2 is exactly what I wanted. |
| 0:20.3 | It's an iteration on the first game that's not dramatically different. |
| 0:23.2 | And I was thinking about it from a game design perspective where the Power Wash |
| 0:29.9 | Simulator game is designed to be like relaxing and easy and just kind of methodical. |
| 0:34.0 | Like you don't have to think too much while doing it. |
| 0:35.8 | But in the original version, there were areas where you could get a little frustrated, like dealing with some of the mechanisms for climbing the scaffolding, or when you're at the end of a job and you're trying to find like the last two or three pieces of dirt that you have to power wash off. But what they've done in PowerWall Simulator, too, is remove those frustration points altogether. |
| 0:54.3 | So now it's even easier. |
| 0:55.5 | And it feels like we don't see that type of stuff in games very often, like where a sequel |
| 1:00.6 | takes away some of the challenges of the first game. |
| 1:04.0 | I'm not a huge gamer, so I don't know exactly if that's super common in game design |
| 1:07.8 | because I play like this game. |
| 1:09.2 | I play sports games. |
| 1:10.8 | On my iPhone, I play like 20 game. I play sports games. On my iPhone, |
| 1:11.5 | I play like 2040A and mini motorways and stuff. But I didn't expect them to take away all |
| 1:17.0 | of the frustration points of the first game. But it's actually, it's actually pretty nice, I think. |
| 1:23.3 | Yeah, they added ab sailing. I saw that. Added ab-sailing? What is that? |
| 1:28.1 | I think that's the mechanism to climb around. I don't even play the game. Oh, yes, yes, yes. See, I got the knowledge. I didn't know what it was called, but yes, you're right. Yeah, there's new ways to climb around. And did you know that power washing is in the app store? It's in the app store? Is that some kind of knockoff? |
| 1:44.5 | Yeah, there's Power Watch Exclamation, Mark, |
... |
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