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Space Cats Peace Turtles

This Imperium Life 01

Space Cats Peace Turtles

Matt Martens and Hunter Donaldson

Games, Leisure:games, Hobbies, Leisure

4.9663 Ratings

🗓️ 14 November 2017

⏱️ 61 minutes

🧾️ Download transcript

Summary

Today is the premiere of a (eventually) recurring segment called This Imperium Life. In it, we take YOUR stories and share them with all of our listeners. Tales of courage, absurdity, wit, and luck. In this episode, we hear about the might of the Barony of Letnev, the madness of the Butt Brothers Coalition, harsh treatment of unfavorable opponents, and two glorious Tens.

Transcript

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0:00.0

This is Space Cats Peace Turtles, the unofficial podcast for Fantasy Flights Twilight Imperium,

0:07.7

featuring Matt Martins and Hunter Donaldson. Music by Ben Prunty.

0:12.9

Here's a story of courage, luck, and unforgivable treason.

0:38.6

So there's this friend I've never beaten at TI3.

0:43.4

When he was there, about a third of the games I played, either he won or the game just fizzled out without a clear winner.

0:45.0

But this time, in a four-player game, I had my shot.

0:50.4

He was playing the Necrow Virus on my right while I had the Mentak Coalition.

0:55.0

Somewhere in the fourth or fifth round, he was a bit overextended attacking the Emirates on his right,

1:01.0

while my left was currently secure as the win who had had a very subpar early game to my left,

1:07.0

so I saw an opportunity to kneecap my nemesis. He had already activated his home system in a poorly time transfer action and only left a single

1:14.8

cruiser in it, but the only way I could reach this home system to destroy him was through

1:19.9

his flagship, as a supernova blocked the alternate route.

1:23.6

So I had to beat his bomb flagship, and a dreadnought, another cruiser, and a fighter, losing

1:30.0

the whole fleet I sent there, then send another fleet able to beat his cruiser 2 PDS and

1:35.3

some ground forces in his home system.

1:37.4

That was a lot, especially since I needed to ensure victory against his flagship, but

1:41.8

not send too much. So I devised a strategy using my own flagship, which nullifies the enemy's sustained damage

1:49.0

in the system, and an action card, target their flagship, maybe, which gave me a single

1:55.0

pre-combat role, which I could assign to any ship of my choosing, if successful.

2:00.0

You see where I'm going with this?

2:01.6

Surprising everyone, I send my flagship alone into four enemy ships and played this card.

2:09.6

I only needed a five plus to blow up the whole system, so, of course, I got a four on my role. Now things weren't going that great anymore, except I also had a beacon of hope, I think,

...

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