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The Spawn Chunks - A Minecraft Podcast

The Spawn Chunks 374: More Mounts More Mayhem

The Spawn Chunks - A Minecraft Podcast

Joel Duggan & Pixlriffs

Video Games, Entertainment News, News, Minecraft News, Gaming Community, Mojang, Joel Duggan, Community, Game Development, Leisure, Pixlriffs, Minecraft

4.91.5K Ratings

🗓️ 3 November 2025

⏱️ 93 minutes

🧾️ Download transcript

Summary

Joel, and Jonny share their initial thoughts on the new parched, and camel husk mobs coming to Minecraft, and answer listener email about happy ghast mobility, and beacon viability.


Show notes for The Spawn Chunks are here:

https://thespawnchunks.com/2025/11/03/the-spawn-chunks-374-more-mounts-more-mayhem/


Join The Spawn Chunks Discord community!

https://Patreon.com/TheSpawnChunks


The Spawn Chunks YouTube:

https://youtube.com/thespawnchunks


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Transcript

Click on a timestamp to play from that location

0:00.0

Welcome to the Spon Chunks, episode number 374 recorded for Monday, November 3, 2025.

0:15.1

This is a podcast all about Minecraft.

0:16.7

It's available across all of your favorite podcasting platforms, including a video version on YouTube and one on Spotify.

0:21.8

If you're enjoying the show, please consider subscribing wherever you're listening.

0:25.3

My name is Joel Duggan, and joining me as always is my friend Johnny, who you may find lurking around castles in England.

0:31.9

Hello, sir.

0:32.6

Hello, yes, I have been doing a little bit of field research as far as Minecraft building goes. We went to Arundel Castle this week since my father-in-law is in town. And yeah, if you want to hear more about that, you can hear it in the render distance. That's the extended version of the podcast that patrons get to listen to if they support us on Patreon. Head over to patreon.com slash the spawn chunks. Check out any of our paid tiers and you'll get access to an extended version of the show. We talk for about another 15 minutes to 30 minutes every week. We also have monthly hangouts and quarterly hangouts where folks can share what they've been up to in Minecraft and also hear a little bit about the inside baseball of what it takes to make the podcast, all the facts and figures, download numbers, YouTube metrics, that kind of stuff. So if you're interested in any of that, once again, head over to patreon.com slash the spawn chunks. This week on the episode, the mayhem continues to mount as Mojang has announced two new bobs that are joining the Minecraft world in the latest snapshot. Before we get to that though, we're going to check in with our quick log in and find out what Johnny has been doing on the survival guide.

1:33.3

Well, it'll surprise no one to hear that I have been working on David finally.

1:37.3

Now that I have the space for it, my copper aging machine, aka David, because it began as a copper field, is now under construction.

1:46.3

It's taking a while, of course, because it's a very, like, it's layered as a redstone contraption goes.

1:53.3

And this version more so than the others. I'm starting out with the same mechanisms that I've

1:58.1

had before where there are capture circuits. A flying machine

2:03.1

will take a little rows of copper, about nine blocks of copper is about as much as I could

2:06.9

fit onto a flying machine. This will go down these rows where pistons will basically pull copper

2:13.9

blocks off the flying machine as it passes and separate them four blocks apart so they can age as efficiently as possible.

2:20.3

So I've assembled the first five rows of eight for layer one of this machine.

2:27.3

And that's just the capture circuits. There are still plenty of steps that need completing.

2:32.3

I need to add a bunch of shovels to the droppers that

2:35.6

effectively count how many aging stages the copper block goes through before it's done and it gets

2:40.8

popped back out of the machine again. There's 18 droppers per row that need filling. They each

2:47.1

need four shovels. And so for this entire room's worth, I need 576 shovels just for the layer that I'm working on.

2:57.0

So obviously, like shovels I chose because they're an unstackable item and they don't take up a whole lot of materials.

...

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