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The Spawn Chunks - A Minecraft Podcast

The Spawn Chunks 140: Pointing Out Signposts

The Spawn Chunks - A Minecraft Podcast

Joel Duggan & Pixlriffs

Video Games, Entertainment News, News, Minecraft News, Gaming Community, Mojang, Joel Duggan, Community, Game Development, Leisure, Pixlriffs, Minecraft

4.91.5K Ratings

🗓️ 10 May 2021

⏱️ 92 minutes

🧾️ Download transcript

Summary

Joel and Jonny review changes in goat behaviour in the latest #Minecraft snapshot, as well as ore distribution in The Caves & Cliffs Preview data pack, then discuss the idea of more signposts to guide players in Minecraft.

Transcript

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0:00.0

Welcome to the Sponchucks episode number 140 from Monday, May 10th, 2021.

0:12.6

My name is Joel Duggan, and joining me as always is Johnny, aka Ironclad, PixelRift.

0:18.4

Hello, hello, you've got to be Ironclad these days, it's a lot coming at you, and we've

0:23.6

had a lively discussion in the render distance about my backyard foxes, Joel's dog walking

0:28.5

adventures and all manner of things in between.

0:31.0

If you're interested in hearing more about the stuff that we talk about in our casual

0:34.2

chats before the show begins, you can get that from patreon.com slash the Sponchucks joining

0:39.7

at any level there gets you access to an RSS feed that includes the render distance.

0:44.7

And sometimes we talk about Minecraft in the pre-show, sometimes we just talk about

0:48.0

our own lives, but there is always plenty of Minecraft chat in the main show.

0:52.8

So Joel, what have you been up to in Minecraft this week?

0:55.7

Well I actually split my time between a snapshot world I've been playing for the last

1:00.5

few weeks, and of course my game time on the Citadel.

1:03.9

The Citadel was pretty straight forward, I didn't build anything new, I had made a couple

1:09.4

of towers and attached a couple of things, built a new rampart in last weekend.

1:13.8

This weekend I spent inside everything, I just thought, you know, before I move on and

1:17.5

completely forget that these are giant hollow boxes, I should probably add things like

1:22.2

stairs and pathways and texture the floors and just kind of do the things that you don't

1:26.7

take the time to do sometimes when you're quickly kind of like getting the form of something

1:30.2

down.

1:31.2

You decorate the outside and then you kind of go in and say, okay, well now I have to do

1:34.0

something with the inside.

...

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