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The Spawn Chunks - A Minecraft Podcast

The Spawn Chunks 129: A Grim Change To Caves

The Spawn Chunks - A Minecraft Podcast

Joel Duggan & Pixlriffs

Video Games, Entertainment News, News, Minecraft News, Gaming Community, Mojang, Joel Duggan, Community, Game Development, Leisure, Pixlriffs, Minecraft

4.91.5K Ratings

🗓️ 22 February 2021

⏱️ 92 minutes

🧾️ Download transcript

Summary

Jonny and Joel examine the addition of grimstone to Minecraft caves, and how the grimstone family of blocks work into to the existing stone palette. Then, it’s on to listener email about light, helmets, cave biomes and more in the February Chunk Mail Dispenser.

Transcript

Click on a timestamp to play from that location

0:00.0

Welcome to the spawn chunks, episode number 129 for Monday, February 22nd, 2021.

0:13.6

My name is Johnny, but the internet knows me as pixel riffs, and joining me as always

0:17.2

is a slightly grim Joel Duggan. Hi, Joel.

0:20.0

If you're looking to find out why I have a little black rain cloud over my head, you should

0:29.8

listen to the reindeer distance. Yeah, you should listen to the render distance, which is

0:36.0

the extended version of the podcast that has wonderful jokes and flubs just like that

0:39.4

one. And you can get to that by going to patreon.com slash the spawn chunks and get to any

0:45.5

of the levels of support. You get access to this extra audio that you get every single

0:49.9

week. We talked about Stardew Valley and we talked about my frustrations with Twitch.

0:54.8

So this week is going to be a chunk male dispenser as promised last week. We kind of shifted

1:00.8

around our schedule a little bit and dropped in some emails. We have one heck of a snapshot

1:05.6

to cover nonetheless, because there have been some interesting changes coming on the

1:11.8

horizon for the caves and cliffs update. But before we get into all of that streaming

1:16.6

issues side Joel, what have you been up to in Minecraft this week?

1:19.7

I have had an absolute blast this week. The final touches on the West Hill gate that

1:24.6

I've been working on over the last, I want to say three streams maybe. Finally kind of

1:30.6

came together all in one big chunk. And I'm really happy with it. It's got some unique

1:36.0

shapes. It's got a wall that goes over a river complete with a culvert that allows water

1:43.2

to go through or will allow water to go through when I actually fill in the river that has

1:47.3

a gate on it. And if you're wondering what I'm talking about, think about the little

1:50.0

drain at the bottom of Helm's deep in Lord of the Rings. That's kind of what I've done

1:54.4

with this wall. The tower has a unique top to it like nothing I've built elsewhere in

...

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