meta_pixel
Tapesearch Logo
Log in
The Spawn Chunks - A Minecraft Podcast

The Spawn Chunks 112: Migrating Minecraft Geodes

The Spawn Chunks - A Minecraft Podcast

Joel Duggan & Pixlriffs

Video Games, Entertainment News, News, Minecraft News, Gaming Community, Mojang, Joel Duggan, Community, Game Development, Leisure, Pixlriffs, Minecraft

4.91.5K Ratings

🗓️ 26 October 2020

⏱️ 78 minutes

🧾️ Download transcript

Summary

Joel and Jonny talk about migrating Java Edition players to Microsoft accounts, the polarizing potential of geodes in the Caves & Cliffs update, and answer a ream of listener email.

Transcript

Click on a timestamp to play from that location

0:00.0

Welcome to the Spanchox episode number 112 for Monday October 26th, 2020 where did October go? My name is Joel Duggan and joining me as always

0:16.2

is my friend Johnny, but you may know him better as Pixel ArtX. Hello.

0:20.0

Hello, I'm now Ray Traced in all of of my glory and if you guys are interested in

0:25.2

listening to us chat about Hades three and what Minecraft Dungeons can learn

0:30.6

from both of those you can check out the render distance, the extended

0:33.7

version of the podcast that goes out to our patrons. We're also recording the show

0:37.7

live in discord and if you want to get access to all of that stuff you can head

0:41.4

over to patreon.com slash the spawn chunks and pledge at any level there.

0:46.0

It's been fun chatting about that stuff and we have a little bit of Minecraft dungeons news coming up but first I feel like we should, you know, do our usual quick log in and chat about

0:55.5

what's new in our Minecraft lives. So how about you go first, Joel?

0:59.8

I have had a very simple approach this weekend. I have been working on this entry zone into the

1:06.5

medieval realm on the citadel over the last few streams and I've completed most of the main

1:11.2

road. The only thing left is a very long staircase which after the

1:15.6

previous staircase I was just like I don't have the seven hours this is gonna take

1:19.2

to get right which is my own fault because I'm a perfectionist. So the tower that you arrive in has a wall

1:25.2

around it which serves two functions. One it looks kind of cool and two it keeps most of the

1:30.1

riffraff in terms of the new area of the

1:33.3

River away because as you can imagine it is dark everywhere.

1:36.8

So if you arrive in just the tower you were met by Mob Central.

1:41.8

So we now have kind of like a small perimeter that's well

1:44.2

lit and has a wall around it. Now it's still, creepers and zombies can still walk in

1:48.4

because for the aesthetics we wanted the gate to be open and not be like a tiny door that you have to walk through.

...

Please login to see the full transcript.

Disclaimer: The podcast and artwork embedded on this page are from Joel Duggan & Pixlriffs, and are the property of its owner and not affiliated with or endorsed by Tapesearch.

Generated transcripts are the property of Joel Duggan & Pixlriffs and are distributed freely under the Fair Use doctrine. Transcripts generated by Tapesearch are not guaranteed to be accurate.

Copyright © Tapesearch 2025.