4.9 • 1.5K Ratings
🗓️ 26 October 2020
⏱️ 78 minutes
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0:00.0 | Welcome to the Spanchox episode number 112 for Monday October 26th, 2020 where did October go? My name is Joel Duggan and joining me as always |
0:16.2 | is my friend Johnny, but you may know him better as Pixel ArtX. Hello. |
0:20.0 | Hello, I'm now Ray Traced in all of of my glory and if you guys are interested in |
0:25.2 | listening to us chat about Hades three and what Minecraft Dungeons can learn |
0:30.6 | from both of those you can check out the render distance, the extended |
0:33.7 | version of the podcast that goes out to our patrons. We're also recording the show |
0:37.7 | live in discord and if you want to get access to all of that stuff you can head |
0:41.4 | over to patreon.com slash the spawn chunks and pledge at any level there. |
0:46.0 | It's been fun chatting about that stuff and we have a little bit of Minecraft dungeons news coming up but first I feel like we should, you know, do our usual quick log in and chat about |
0:55.5 | what's new in our Minecraft lives. So how about you go first, Joel? |
0:59.8 | I have had a very simple approach this weekend. I have been working on this entry zone into the |
1:06.5 | medieval realm on the citadel over the last few streams and I've completed most of the main |
1:11.2 | road. The only thing left is a very long staircase which after the |
1:15.6 | previous staircase I was just like I don't have the seven hours this is gonna take |
1:19.2 | to get right which is my own fault because I'm a perfectionist. So the tower that you arrive in has a wall |
1:25.2 | around it which serves two functions. One it looks kind of cool and two it keeps most of the |
1:30.1 | riffraff in terms of the new area of the |
1:33.3 | River away because as you can imagine it is dark everywhere. |
1:36.8 | So if you arrive in just the tower you were met by Mob Central. |
1:41.8 | So we now have kind of like a small perimeter that's well |
1:44.2 | lit and has a wall around it. Now it's still, creepers and zombies can still walk in |
1:48.4 | because for the aesthetics we wanted the gate to be open and not be like a tiny door that you have to walk through. |
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