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The Spawn Chunks - A Minecraft Podcast

The Spawn Chunks 102: Gift Wrapped Golden Axes

The Spawn Chunks - A Minecraft Podcast

Joel Duggan & Pixlriffs

Video Games, Entertainment News, News, Minecraft News, Gaming Community, Mojang, Joel Duggan, Community, Game Development, Leisure, Pixlriffs, Minecraft

4.91.5K Ratings

🗓️ 17 August 2020

⏱️ 76 minutes

🧾️ Download transcript

Summary

Joel and Jonny run down the new features of the release of Minecraft 1.16.2 before discussing Minecraft Dungeons DLC news and lots of listener email.

Transcript

Click on a timestamp to play from that location

0:00.0

Welcome to the Sponchunks episode number 102 for Monday August 17th, 2020.

0:13.2

My name is Joel Duggan and joining me as always

0:15.3

is my friend Johnny, but you may know him better

0:17.5

as Pixel Riffs.

0:18.3

Hello, sir.

0:18.9

Hello, we have been through the old technology corner

0:22.2

this morning on the render distance the extended

0:24.4

version of the podcast which if you're interested in listening to Joel and I's

0:27.3

thoughts about how television has progressed Google Home Assistance and our occasional Starcraft strategies.

0:34.7

You can sign up at Patreon.com slash the spawn chunks to get access to that RSS feed

0:39.3

as well as hang out and listen to the show live.

0:42.4

We record these live in discord now so our patrons can listen in as the show is being made.

0:48.0

And it's always a fun time, lots of people dropping in pictures of old computers they used to have and occasional things that look like they belong

0:55.1

in a nuclear power station but is probably just like this is what a supercomputer was back then.

1:00.6

It's always a good time so that's Patreon.com slash the spawn chunks if you're interested in checking those out

1:05.8

How has your Minecraft week been Joel? What have you been up to? I have played precious little Minecraft this week

1:12.2

I am working on the Netherright Hall.

1:16.0

I'm being a bit stubborn about it because I'm trying to, you know, as I've mentioned before, work with Blackstone.

1:22.0

But I did decide to double the length of the Netherright Hall build to play with the fog effect in the nether.

1:30.0

Something I think I want to try to do more in the different biomes. I think it would be neat to have different tunnel designs based on say like if you're building a safe nether tunnel through a basalt delta and you have that white fog with the ash particles, you know.

1:46.0

Currently it's in a nether waste so you're just getting like this black, it's not not even red it's like a black fog that happens

1:55.5

and really like enjoying playing the mechanics but because I've doubled the length of a

...

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